Open every day, at every hour Admission free 11,869 servers and 103,347 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,289Acc. 2026.15289

TEST

Rust server · in the archive since 17 October 2026

Online 121.80.41.68:28015 checked 10m ago

moddedoxidepve
To visit
Players now 0/ 3
0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe11d agoSun 18 Oct, 10:32 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:30 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202610:32 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TEST mean?

The game's server browser reads these tags published by TEST: gmvanilla (Game mode): This server runs vanilla survival; mp3 (Max players): 3 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^d (Combat training): Training for aim and PvP, with loot supplied; ^k (Build server): Base design and practice are what this server offers; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TEST?

The Rust Server History lists that feature TEST are: Modded Rust servers: the record, Rust aim training servers, Rust build servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does TEST run smoothly?

60 server fps on average over the last 48 hours, never below 58. Buildings, deployables and everything else in the world came to as many as 133,666 entities. The highest memory use was 9,013 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does TEST run?

The recorded build for TEST is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.

Is TEST online, and how reliable is it?

The live count shows TEST online right now. Going by its reported uptime, it restarted about 11 days 7 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 17 October 2026.

Where is TEST located?

You will find no region published by TEST. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 121.80.41.68:28015.

Wipe history

What does wipe day look like on TEST?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on TEST?

Its rhythm is not yet clear: too few of TEST's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 11 days 9 hours ago its current world was made.

Player record

How does TEST rank against other Rust servers?

Over seven days of player hours, TEST ranks #15,289, inside the top 69% of all ranked servers.

How busy is TEST?

0 players are on TEST at present, from 3 slots. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on TEST?

You will not find a gather rate in the name of TEST. No group may exceed 8 players, the default set by the game. combat training is the game mode, aim practice and PvP drills, loot supplied. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does TEST run?

Seed 823183683, size 4,500: such is the procedural map TEST runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join TEST?

Press F1 in Rust to open the console, then enter client.connect 121.80.41.68:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp3
Max players 3 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Gameplay

^d
Combat training Training for aim and PvP, with loot supplied.
^k
Build server Base design and practice are what this server offers.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.