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Exhibit no. 9,094Acc. 2026.9094
RiSu-Test Server
Rust server · in the archive since 13 September 2026
Offline 121.1.248.130:37600 checked 10h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 14 Sep12:21 27 Sep23:55 4 Oct08:55 29 Oct12:16 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 13:15 UTCAll times UTC.
The record of each wipe
-
Thu 29 Oct 202612:16 UTC11h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 4 Oct 202608:55 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 27 Sep 202623:55 UTC31d ago
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 6.4 days
- Players before
- 0
-
Mon 14 Sep 202612:21 UTC45d ago
- Peak
- 1
- Crowd
- halved by day 8
- Lasted
- 13.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on RiSu-Test Server mean?
These tags from RiSu-Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include RiSu-Test Server?
These Rust Server History lists include RiSu-Test Server: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server entry
Does RiSu-Test Server run smoothly?
Across the last 48 hours it averaged 46 server fps; the low was 41. As many as 129,913 entities were in the world: buildings, deployables and the rest. Up to 3,531 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does RiSu-Test Server run?
Rust network protocol 2635 and build 168909 is the build RiSu-Test Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RiSu-Test Server online, and how reliable is it?
RiSu-Test Server was last seen 10 hours ago and is offline right now. About 47 minutes ago is when it last restarted, judged by the uptime it reports. 21 of 168 hours, or 12% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is RiSu-Test Server located?
No region is published by RiSu-Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 121.1.248.130:37600.
Wipe record
What does wipe day look like on RiSu-Test Server?
At their busiest, its recent wipes drew an average of 1 players. At 3 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.
What is the wipe schedule on RiSu-Test Server?
Once a month RiSu-Test Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 11 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.
Player counts
How does RiSu-Test Server rank against other Rust servers?
Over seven days of player hours, RiSu-Test Server ranks #9,094, inside the top 41% of all ranked servers.
How busy is RiSu-Test Server?
The last sighting of RiSu-Test Server in the live count was 10 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on RiSu-Test Server?
No gather rate is stated in the name of RiSu-Test Server. The limit of 8 players per group is the game's default. Recorded as pve, with this note: fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does RiSu-Test Server run?
A procedural map of size 4,500 with seed 1337 is what RiSu-Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.
How to join
How do I join RiSu-Test Server?
Enter client.connect 121.1.248.130:37600 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.