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Exhibit no. 13,631Acc. 2026.13631

FWQ2 Development 6000

Rust server · in the archive since 10 October 2026

Offline 120.82.32.213:28025 checked 19d ago

moddedoxide
To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,631top 62%
Last wipe24d agoMon 5 Oct, 14:42 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on FWQ2 Development 6000 mean?

These tags from FWQ2 Development 6000, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include FWQ2 Development 6000?

The Rust Server History lists that feature FWQ2 Development 6000 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does FWQ2 Development 6000 run?

The recorded build for FWQ2 Development 6000 is Rust network protocol 2634 and build 166586 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is FWQ2 Development 6000 online, and how reliable is it?

The record shows FWQ2 Development 6000 offline at this moment, last seen 19 days ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 10 October 2026 is when Rust Server History first saw it.

Where is FWQ2 Development 6000 located?

You will find no region published by FWQ2 Development 6000. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 120.82.32.213:28025 as the address.

Wipe log

What is the wipe schedule on FWQ2 Development 6000?

The rhythm of FWQ2 Development 6000 cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 24 days 2 hours ago its current world was made.

Player record

How does FWQ2 Development 6000 rank against other Rust servers?

Over seven days of player hours, FWQ2 Development 6000 ranks #13,631, inside the top 62% of all ranked servers.

How busy is FWQ2 Development 6000?

No current count exists for FWQ2 Development 6000; it was last seen 19 days ago.

Map and rules

What are the rules and settings on FWQ2 Development 6000?

No gather rate is stated in the name of FWQ2 Development 6000. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does FWQ2 Development 6000 run?

Generated by the game, the map on FWQ2 Development 6000 is procedural.

How to join

How do I join FWQ2 Development 6000?

Entering client.connect 120.82.32.213:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.