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Exhibit no. 13,570Acc. 2026.13570
FWQ2 Development 6000
Rust server · in the archive since 11 October 2026
Offline 120.82.32.17:28025 checked 17d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on FWQ2 Development 6000 mean?
You can see the tags FWQ2 Development 6000 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include FWQ2 Development 6000?
The Rust Server History lists that feature FWQ2 Development 6000 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does FWQ2 Development 6000 run?
On Windows, FWQ2 Development 6000 runs Rust network protocol 2634 and build 166586. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is FWQ2 Development 6000 online, and how reliable is it?
Offline now, FWQ2 Development 6000 was last seen 17 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 11 October 2026.
Where is FWQ2 Development 6000 located?
No region is published by FWQ2 Development 6000. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 120.82.32.17:28025.
Wipe log
What is the wipe schedule on FWQ2 Development 6000?
The rhythm of FWQ2 Development 6000 cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 23 days 12 hours ago its current world was made.
Player record
How does FWQ2 Development 6000 rank against other Rust servers?
The last seven days of player hours place FWQ2 Development 6000 at #13,570, among the top 61% of all ranked servers.
How busy is FWQ2 Development 6000?
No current count exists for FWQ2 Development 6000; it was last seen 17 days 11 hours ago.
Rules, map
What are the rules and settings on FWQ2 Development 6000?
The name of FWQ2 Development 6000 carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does FWQ2 Development 6000 run?
Generated by the game, the map on FWQ2 Development 6000 is procedural.
Joining the server
How do I join FWQ2 Development 6000?
Press F1 in Rust to open the console, then enter client.connect 120.82.32.17:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.