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Exhibit no. 6,194Acc. 2026.6194

MY TEST SERVER | Default

Rust server · in the archive since 13 September 2026

Online 120.220.76.192:13231 checked 11m ago

moddedoxide
To visit
Players now 0/ 3
0% full
7-day average0peak 1
Rank#6,194top 28%
Last wipe5d agoThu 22 Oct, 14:05 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:35 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202614:05 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202617:56 UTC FW26d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    20.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on MY TEST SERVER | Default mean?

These tags from MY TEST SERVER | Default, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp3 (Max players): Slot count: 3; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include MY TEST SERVER | Default?

The Rust Server History lists that feature MY TEST SERVER | Default are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does MY TEST SERVER | Default run smoothly?

Averaged over the last 48 hours: 112 server fps, with 56 the lowest. As many as 62,747 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,907 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does MY TEST SERVER | Default run?

The recorded build for MY TEST SERVER | Default is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is MY TEST SERVER | Default online, and how reliable is it?

MY TEST SERVER | Default is listed as online now. The uptime it reports puts the last restart at about 24 hours ago. It was up for 91 of 168 hours in the last 7 full days, 54% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is MY TEST SERVER | Default located?

You will find no region published by MY TEST SERVER | Default. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 120.220.76.192:13231.

Wipe log

What does wipe day look like on MY TEST SERVER | Default?

At their busiest, its recent wipes drew an average of 1 players. 15 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on MY TEST SERVER | Default?

The rhythm of MY TEST SERVER | Default cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 5 days 4 hours ago.

Player counts

How does MY TEST SERVER | Default rank against other Rust servers?

The last seven days of player hours place MY TEST SERVER | Default at #6,194, among the top 28% of all ranked servers.

How busy is MY TEST SERVER | Default?

Of its 3 slots, MY TEST SERVER | Default currently has 0 filled. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 06:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on MY TEST SERVER | Default?

You will not find a gather rate in the name of MY TEST SERVER | Default. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does MY TEST SERVER | Default run?

Seed 1337, size 4,096: such is the procedural map MY TEST SERVER | Default runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Join record

How do I join MY TEST SERVER | Default?

Press F1 in Rust to open the console, then enter client.connect 120.220.76.192:13231 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp3
Max players Slot count: 3.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.