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Exhibit no. 4,592Acc. 2026.4592
ticktest
Rust server · in the archive since 11 October 2026
Offline 119.252.216.50:29015 checked 17d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
11 Oct Last seen 11 Oct11:17
a wipe on recordthe monthly force wipeexpectedlast seen, 11 Oct 2026, 11:50 UTCAll times UTC.
The record of each wipe
-
Sun 11 Oct 202611:17 UTC18d ago
- Peak
- 100
- Crowd
- –
- Lasted
- running
- Players before
- 30
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on ticktest mean?
These tags from ticktest, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp300 (Max players): Slot count: 300; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167058 (Build): The game build is 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include ticktest?
The Rust Server History lists that feature ticktest are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
Server entry
Which version of Rust does ticktest run?
On Linux, ticktest runs Rust network protocol 2634 and build 167058. Steam updates your game for you; joining needs the same protocol.
Is ticktest online, and how reliable is it?
Offline now, ticktest was last seen 17 days 23 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 11 October 2026 is when Rust Server History first saw it.
Where is ticktest located?
There is no region published by ticktest. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 119.252.216.50:29015.
Wipe record
What does wipe day look like on ticktest?
100 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on ticktest?
The rhythm of ticktest cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 18 days ago.
Player counts
How does ticktest rank against other Rust servers?
The last seven days of player hours place ticktest at #4,592, among the top 21% of all ranked servers.
How busy is ticktest?
ticktest is offline at present, having last been seen 17 days 23 hours ago.
Map and rules
What are the rules and settings on ticktest?
The name of ticktest carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched off.
Joining the server
How do I join ticktest?
Enter client.connect 119.252.216.50:29015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp300
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.