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Exhibit no. 16,689Acc. 2026.16689
Rust Custom Server - Dev / Test
Rust server · in the archive since 13 September 2026
Offline 119.105.5.171:28115 checked 33d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Custom Server - Dev / Test mean?
You can see the tags Rust Custom Server - Dev / Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Rust Custom Server - Dev / Test?
The Rust Server History lists that feature Rust Custom Server - Dev / Test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Which version of Rust does Rust Custom Server - Dev / Test run?
The recorded build for Rust Custom Server - Dev / Test is Rust network protocol 2633 and build 165217 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Rust Custom Server - Dev / Test online, and how reliable is it?
The record shows Rust Custom Server - Dev / Test offline at this moment, last seen 33 days 8 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.
Where is Rust Custom Server - Dev / Test located?
There is no region published by Rust Custom Server - Dev / Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 119.105.5.171:28115 as the address.
Wipe log
What is the wipe schedule on Rust Custom Server - Dev / Test?
Its rhythm is not yet clear: too few of Rust Custom Server - Dev / Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 48 days 5 hours ago.
Population
How does Rust Custom Server - Dev / Test rank against other Rust servers?
The last seven days of player hours place Rust Custom Server - Dev / Test at #16,689, among the top 71% of all ranked servers.
How busy is Rust Custom Server - Dev / Test?
No current count exists for Rust Custom Server - Dev / Test; it was last seen 33 days 8 hours ago.
Rules, map
What are the rules and settings on Rust Custom Server - Dev / Test?
No gather rate is stated in the name of Rust Custom Server - Dev / Test. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does Rust Custom Server - Dev / Test run?
A procedural map is what Rust Custom Server - Dev / Test runs; the game generates it.
Joining the server
How do I join Rust Custom Server - Dev / Test?
Press F1 in Rust to open the console, then enter client.connect 119.105.5.171:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.