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Exhibit no. 16,408Acc. 2026.16408

Rust Custom Server - Review / Build

Rust server · in the archive since 13 September 2026

Offline 119.105.5.171:28015 checked 28d ago

moddedcarbon
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#16,408top 69%
Last wipe29d agoWed 30 Sep, 00:21 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 1 Oct 2026, 14:15 UTCAll times UTC.

The record of each wipe

  1. Wed 30 Sep 202600:21 UTC29d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Custom Server - Review / Build mean?

These tags from Rust Custom Server - Review / Build, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Custom Server - Review / Build?

The Rust Server History lists that feature Rust Custom Server - Review / Build are: Modded Rust servers: the record and Rust build servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does Rust Custom Server - Review / Build run?

Rust network protocol 2633 and build 165217 is the build Rust Custom Server - Review / Build runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Rust Custom Server - Review / Build online, and how reliable is it?

Offline now, Rust Custom Server - Review / Build was last seen 28 days 5 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is Rust Custom Server - Review / Build located?

There is no region published by Rust Custom Server - Review / Build. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 119.105.5.171:28015.

Wipe record

What does wipe day look like on Rust Custom Server - Review / Build?

An average peak of 2 players was drawn by its recent wipes. 15 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Rust Custom Server - Review / Build?

The record holds too few of Rust Custom Server - Review / Build's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 29 days 19 hours ago.

Player counts

How does Rust Custom Server - Review / Build rank against other Rust servers?

The last seven days of player hours place Rust Custom Server - Review / Build at #16,408, among the top 69% of all ranked servers.

How busy is Rust Custom Server - Review / Build?

No current count exists for Rust Custom Server - Review / Build; it was last seen 28 days 5 hours ago.

Map and rules

What are the rules and settings on Rust Custom Server - Review / Build?

The name of Rust Custom Server - Review / Build carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Joining the server

How do I join Rust Custom Server - Review / Build?

Press F1 in Rust to open the console, then enter client.connect 119.105.5.171:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.