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Exhibit no. 14,332Acc. 2026.14332

My Rust Devblog 133 Server on Version 1051.72

Rust server · in the archive since 10 October 2026

Offline 117.20.69.122:28015 checked 19d ago

modded
To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#14,332top 65%
Last wipe–no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on My Rust Devblog 133 Server on Version 1051.72 mean?

You can see the tags My Rust Devblog 133 Server on Version 1051.72 publishes, read by the game's server browser: mp1 (Max players): The server holds 1 slots; v1806 (Protocol): To join, your game has to be on protocol 1806; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h815a96ff (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include My Rust Devblog 133 Server on Version 1051.72?

These Rust Server History lists include My Rust Devblog 133 Server on Version 1051.72: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

The record

Which version of Rust does My Rust Devblog 133 Server on Version 1051.72 run?

Rust network protocol 1806 is the build My Rust Devblog 133 Server on Version 1051.72 runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is My Rust Devblog 133 Server on Version 1051.72 online, and how reliable is it?

Offline now, My Rust Devblog 133 Server on Version 1051.72 was last seen 19 days 9 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 10 October 2026.

Where is My Rust Devblog 133 Server on Version 1051.72 located?

There is no region published by My Rust Devblog 133 Server on Version 1051.72. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 117.20.69.122:28015.

Wipe history

What is the wipe schedule on My Rust Devblog 133 Server on Version 1051.72?

The record holds too few of My Rust Devblog 133 Server on Version 1051.72's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then.

Player record

How does My Rust Devblog 133 Server on Version 1051.72 rank against other Rust servers?

Player hours over the last seven days put My Rust Devblog 133 Server on Version 1051.72 at #14,332: a place in the top 65% of all ranked servers.

How busy is My Rust Devblog 133 Server on Version 1051.72?

My Rust Devblog 133 Server on Version 1051.72 is offline at present, having last been seen 19 days 9 hours ago.

Rules, map

What are the rules and settings on My Rust Devblog 133 Server on Version 1051.72?

You will not find a gather rate in the name of My Rust Devblog 133 Server on Version 1051.72. No group limit is recorded. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.

Which map does My Rust Devblog 133 Server on Version 1051.72 run?

A procedural map is what My Rust Devblog 133 Server on Version 1051.72 runs; the game generates it.

Joining the server

How do I join My Rust Devblog 133 Server on Version 1051.72?

Press F1 in Rust to open the console, then enter client.connect 117.20.69.122:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as oxide,modded,mp1,v1806,h815a96ff

Game

mp1
Max players The server holds 1 slots.
v1806
Protocol To join, your game has to be on protocol 1806.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

h815a96ff
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.