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Exhibit no. 6,225Acc. 2026.6225

[PVE]RUST SERVER

Rust server · in the archive since 15 October 2026

Online 116.94.245.40:28015 checked 14m ago

moddedoxide
To visit
Players now 0/ 500
0% full
7-day average0peak 4
Rank#6,225top 28%
Last wipe4d agoFri 23 Oct, 13:16 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 03:15 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202613:16 UTC4d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202608:14 UTC10d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [PVE]RUST SERVER mean?

The game's server browser reads these tags published by [PVE]RUST SERVER: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [PVE]RUST SERVER?

The Rust Server History lists that feature [PVE]RUST SERVER are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does [PVE]RUST SERVER run smoothly?

194 server fps on average over the last 48 hours, never below 147. Buildings, deployables and everything else in the world came to as many as 114,490 entities. Memory use peaked at 4,839 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [PVE]RUST SERVER run?

On Windows, [PVE]RUST SERVER runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [PVE]RUST SERVER online, and how reliable is it?

At this moment [PVE]RUST SERVER is online. Going by its reported uptime, it restarted about 4 days 12 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 15 October 2026.

Where is [PVE]RUST SERVER located?

There is no region published by [PVE]RUST SERVER. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 116.94.245.40:28015 as the address.

Wipe log

What does wipe day look like on [PVE]RUST SERVER?

At their busiest, its recent wipes drew an average of 2 players. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on [PVE]RUST SERVER?

The rhythm of [PVE]RUST SERVER cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 4 days 14 hours ago, the current world is what it runs now.

Player counts

How does [PVE]RUST SERVER rank against other Rust servers?

The last seven days of player hours place [PVE]RUST SERVER at #6,225, among the top 28% of all ranked servers.

How busy is [PVE]RUST SERVER?

Of its 500 slots, [PVE]RUST SERVER currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 4. An average of 1 players at 07:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on [PVE]RUST SERVER?

The name of [PVE]RUST SERVER carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does [PVE]RUST SERVER run?

Seed 137552831, size 4,500: such is the procedural map [PVE]RUST SERVER runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join [PVE]RUST SERVER?

Press F1 in Rust to open the console, then enter client.connect 116.94.245.40:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.