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Exhibit no. 12,652Acc. 2026.12652
ChainLinkHosting Rust validation
Rust server · in the archive since 26 October 2026
Offline 116.91.213.117:28015 checked 3d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on ChainLinkHosting Rust validation mean?
You can see the tags ChainLinkHosting Rust validation publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include ChainLinkHosting Rust validation?
The Rust Server History lists that feature ChainLinkHosting Rust validation are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server record
Which version of Rust does ChainLinkHosting Rust validation run?
On Linux, ChainLinkHosting Rust validation runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is ChainLinkHosting Rust validation online, and how reliable is it?
ChainLinkHosting Rust validation was last seen 3 days 17 hours ago and is offline right now. Of 48 hours in the last 2 full days, 0 were up: 0% of the time. 26 October 2026 is when Rust Server History first saw it.
Where is ChainLinkHosting Rust validation located?
There is no region published by ChainLinkHosting Rust validation. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 116.91.213.117:28015.
Wipe history
What is the wipe schedule on ChainLinkHosting Rust validation?
The record holds too few of ChainLinkHosting Rust validation's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 13 days 20 hours ago.
Population
How does ChainLinkHosting Rust validation rank against other Rust servers?
Over seven days of player hours, ChainLinkHosting Rust validation ranks #12,652, inside the top 57% of all ranked servers.
How busy is ChainLinkHosting Rust validation?
The last sighting of ChainLinkHosting Rust validation in the live count was 3 days 17 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on ChainLinkHosting Rust validation?
You will not find a gather rate in the name of ChainLinkHosting Rust validation. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does ChainLinkHosting Rust validation run?
Generated by the game, the map on ChainLinkHosting Rust validation is procedural.
Join record
How do I join ChainLinkHosting Rust validation?
Enter client.connect 116.91.213.117:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.