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Exhibit no. 4,552Acc. 2026.4552
in.high
Rust server · in the archive since 13 September 2026
Online 116.58.190.230:28015 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 30 Sep13:42 2 Oct08:15 14 Oct11:50
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 05:10 UTCAll times UTC.
The record of each wipe
-
Wed 14 Oct 202611:50 UTC13d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Fri 2 Oct 202608:15 UTC25d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 12.1 days
- Players before
- 0
-
Wed 30 Sep 202613:42 UTC27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on in.high mean?
The game's server browser reads these tags published by in.high: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include in.high?
The Rust Server History lists that feature in.high are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server record
Does in.high run smoothly?
Averaged over the last 48 hours: 133 server fps, with 103 the lowest. Buildings, deployables and everything else in the world came to as many as 95,634 entities. Memory use peaked at 3,385 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does in.high run?
The recorded build for in.high is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is in.high online, and how reliable is it?
At this moment in.high is online. About 5 days 1 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is in.high located?
You will find no region published by in.high. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 116.58.190.230:28015.
Wipe record
What does wipe day look like on in.high?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.
What is the wipe schedule on in.high?
There is no next wipe to predict on in.high, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 13 days 17 hours ago its current world was made.
Population
How does in.high rank against other Rust servers?
Over seven days of player hours, in.high ranks #4,552, inside the top 20% of all ranked servers.
How busy is in.high?
Against 10 slots, in.high records 1 players right now. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 11:00 UTC, averaging 2 players.
Rules and settings
What are the rules and settings on in.high?
The name of in.high carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.
Which map does in.high run?
A procedural map of size 4,000 with seed 814592164 is what in.high runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join in.high?
Press F1 in Rust to open the console, then enter client.connect 116.58.190.230:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.