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Exhibit no. 13,751Acc. 2026.13751
Island Chronicles: Devserver
Rust server · in the archive since 4 October 2026
Offline 116.202.235.53:50002 checked 21d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Island Chronicles: Devserver mean?
These tags from Island Chronicles: Devserver, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Slot count: 20; ts10 (Group limit): Teams are capped at 10; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Island Chronicles: Devserver?
These Rust Server History lists include Island Chronicles: Devserver: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Island Chronicles: Devserver run?
The recorded build for Island Chronicles: Devserver is Rust network protocol 2634 and build 166652 on Windows. The protocol must match to join, and Steam handles that update.
Is Island Chronicles: Devserver online, and how reliable is it?
Offline now, Island Chronicles: Devserver was last seen 21 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 4 October 2026.
Where is Island Chronicles: Devserver located?
No region is published by Island Chronicles: Devserver. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 116.202.235.53:50002.
Wipe history
What is the wipe schedule on Island Chronicles: Devserver?
Its rhythm is not yet clear: too few of Island Chronicles: Devserver's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 24 days 11 hours ago, the current world is what it runs now.
Player record
How does Island Chronicles: Devserver rank against other Rust servers?
Player hours over the last seven days put Island Chronicles: Devserver at #13,751: a place in the top 62% of all ranked servers.
How busy is Island Chronicles: Devserver?
No current count exists for Island Chronicles: Devserver; it was last seen 21 days 13 hours ago.
Rules, map
What are the rules and settings on Island Chronicles: Devserver?
You will not find a gather rate in the name of Island Chronicles: Devserver. No group may exceed 10 players. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.
Which map does Island Chronicles: Devserver run?
Seed 1107645345, size 1,000: such is the procedural map Island Chronicles: Devserver runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.
Joining the server
How do I join Island Chronicles: Devserver?
Entering client.connect 116.202.235.53:50002 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z
Game
gmrust
mp20
ts10
v2634
cs166652
ptsw
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.