This server publishes no banner
Exhibit no. 6,409Acc. 2026.6409
Pinny Test
Rust server · in the archive since 26 October 2026
Offline 114.44.55.7:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Pinny Test mean?
The game's server browser reads these tags published by Pinny Test: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Pinny Test?
These Rust Server History lists include Pinny Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Does Pinny Test run smoothly?
Across the last 48 hours it averaged 91 server fps; the low was 91. Buildings, deployables and everything else in the world came to as many as 152,777 entities. The highest memory use was 2,642 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Pinny Test run?
On Windows, Pinny Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is Pinny Test online, and how reliable is it?
Offline now, Pinny Test was last seen 45 hours ago. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up 0% of the time over the last 1 full day, 0 of 24 hours. 26 October 2026 is when Rust Server History first saw it.
Where is Pinny Test located?
No region is published by Pinny Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 114.44.55.7:28015.
Wipe log
What is the wipe schedule on Pinny Test?
The record holds too few of Pinny Test's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 24 days 9 hours ago its current world was made.
Player counts
How does Pinny Test rank against other Rust servers?
Over seven days of player hours, Pinny Test ranks #6,409, inside the top 29% of all ranked servers.
How busy is Pinny Test?
Pinny Test is offline at present, having last been seen 45 hours ago. A seven-day average of 3 players is recorded, with a peak of 4. The busiest hour of the last 48 was 12:00 UTC, averaging 4 players.
Map and rules
What are the rules and settings on Pinny Test?
The name of Pinny Test carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Pinny Test run?
Seed 2128749943, size 5,000: such is the procedural map Pinny Test runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join Pinny Test?
Entering client.connect 114.44.55.7:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.