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Exhibit no. 15,344Acc. 2026.15344

[DEV] Blackout Monument Event Testserver

Rust server · in the archive since 23 October 2026

Offline 109.41.177.32:28015 checked 5d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe8d agoTue 20 Oct, 22:20 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [DEV] Blackout Monument Event Testserver mean?

You can see the tags [DEV] Blackout Monument Event Testserver publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [DEV] Blackout Monument Event Testserver?

These Rust Server History lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does [DEV] Blackout Monument Event Testserver run?

Rust network protocol 2634 and build 167781 is the build [DEV] Blackout Monument Event Testserver runs, on Windows. The protocol must match to join, and Steam handles that update.

Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?

Offline now, [DEV] Blackout Monument Event Testserver was last seen 5 days 6 hours ago. 0 of 96 hours, or 0% of the time, over the last 4 full days. 23 October 2026 is when Rust Server History first saw it.

Where is [DEV] Blackout Monument Event Testserver located?

There is no region published by [DEV] Blackout Monument Event Testserver. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 109.41.177.32:28015 as the address.

Wipe record

What is the wipe schedule on [DEV] Blackout Monument Event Testserver?

Its rhythm is not yet clear: too few of [DEV] Blackout Monument Event Testserver's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 8 days 1 hours ago, the current world is what it runs now.

Population

How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?

The last seven days of player hours place [DEV] Blackout Monument Event Testserver at #15,344, among the top 69% of all ranked servers.

How busy is [DEV] Blackout Monument Event Testserver?

No current count exists for [DEV] Blackout Monument Event Testserver; it was last seen 5 days 6 hours ago. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on [DEV] Blackout Monument Event Testserver?

The name of [DEV] Blackout Monument Event Testserver carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does [DEV] Blackout Monument Event Testserver run?

The game generates the map on [DEV] Blackout Monument Event Testserver, which is procedural.

How to join

How do I join [DEV] Blackout Monument Event Testserver?

Press F1 in Rust to open the console, then enter client.connect 109.41.177.32:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.