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Exhibit no. 5,657Acc. 2026.5657

SAKUTIDE RUST | x0.5/x1 | WEEKLY

Rust server · in the archive since 20 October 2026

Online 109.254.23.88:28015 checked 14m ago

0.5x moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#5,657top 25%
Last wipe11h agoWed 28 Oct, 18:49 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:40 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202616:10 UTC13h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202619:47 UTC6d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.8 days
    Players before
    0
  3. Tue 20 Oct 202618:20 UTC8d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75106:0013:0020:0012:0021:0004:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040006:0013:0020:0012:0021:0004:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY mean?

You can see the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The Rust Server History lists that feature SAKUTIDE RUST | x0.5/x1 | WEEKLY are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does SAKUTIDE RUST | x0.5/x1 | WEEKLY run smoothly?

Across the last 48 hours it averaged 204 server fps; the low was 59. Buildings, deployables and everything else in the world came to as many as 97,415 entities. Up to 2,989 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

Rust network protocol 2635 and build 168909 is the build SAKUTIDE RUST | x0.5/x1 | WEEKLY runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is SAKUTIDE RUST | x0.5/x1 | WEEKLY online, and how reliable is it?

SAKUTIDE RUST | x0.5/x1 | WEEKLY is listed as online now. Going by its reported uptime, it restarted about 9 hours ago. 113 of 168 hours, or 67% of the time, over the last 7 full days. The first sighting by Rust Server History was on 20 October 2026.

Where is SAKUTIDE RUST | x0.5/x1 | WEEKLY located?

You will find no region published by SAKUTIDE RUST | x0.5/x1 | WEEKLY. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 109.254.23.88:28015.

Wipe log

What does wipe day look like on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

No next wipe can be predicted: SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 11 hours ago.

Player counts

How does SAKUTIDE RUST | x0.5/x1 | WEEKLY rank against other Rust servers?

Player hours over the last seven days put SAKUTIDE RUST | x0.5/x1 | WEEKLY at #5,657: a place in the top 25% of all ranked servers.

How busy is SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Of its 50 slots, SAKUTIDE RUST | x0.5/x1 | WEEKLY currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 09:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The name states a 0.5x gather rate for SAKUTIDE RUST | x0.5/x1 | WEEKLY. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

A procedural map of size 4,000 with seed 281026 is what SAKUTIDE RUST | x0.5/x1 | WEEKLY runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Press F1 in Rust to open the console, then enter client.connect 109.254.23.88:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.