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Exhibit no. 13,575Acc. 2026.13575

Aperture_Game's testing server

Rust server · in the archive since 19 October 2026

Online 109.247.229.146:28015 checked 7m ago

moddedoxide
To visit
Players now 0/ 3
0% full
7-day average0peak 1
Rank#13,575top 61%
Last wipe10h agoThu 29 Oct, 16:36 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:45 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202616:36 UTC10h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 27 Oct 202607:53 UTC2d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.4 days
    Players before
    0
  3. Thu 22 Oct 202618:44 UTC7d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    4.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75103:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 16:36 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Aperture_Game's testing server mean?

These tags from Aperture_Game's testing server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Aperture_Game's testing server?

The Rust Server History lists that feature Aperture_Game's testing server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Which version of Rust does Aperture_Game's testing server run?

The recorded build for Aperture_Game's testing server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Aperture_Game's testing server online, and how reliable is it?

At this moment Aperture_Game's testing server is online. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 19 October 2026.

Where is Aperture_Game's testing server located?

There is no region published by Aperture_Game's testing server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 109.247.229.146:28015.

Wipe record

What does wipe day look like on Aperture_Game's testing server?

An average peak of 1 players was drawn by its recent wipes. At 1 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Aperture_Game's testing server?

No next wipe can be predicted: Aperture_Game's testing server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 10 hours ago, the current world is what it runs now.

Player record

How does Aperture_Game's testing server rank against other Rust servers?

Player hours over the last seven days put Aperture_Game's testing server at #13,575: a place in the top 61% of all ranked servers.

How busy is Aperture_Game's testing server?

0 players are on Aperture_Game's testing server at present, from 3 slots. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 17:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on Aperture_Game's testing server?

No gather rate is stated in the name of Aperture_Game's testing server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Aperture_Game's testing server run?

A procedural map is what Aperture_Game's testing server runs; the game generates it.

Join record

How do I join Aperture_Game's testing server?

Enter client.connect 109.247.229.146:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players 3 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.