The server's own banner, as it publishes it
Exhibit no. 15,276Acc. 2026.15276
TruePvE Procedural
Rust server · in the archive since 13 September 2026
Online 109.195.19.208:29015 checked 10m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Thu 29 Oct 202603:30 UTC19h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 28 Oct 202603:30 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct 202603:30 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 26 Oct 202603:30 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202603:30 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202603:30 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202616:38 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202603:30 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct 202619:09 UTC7d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct 202603:30 UTC7d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Open the archive box: 10 earlier resets
-
Wed 21 Oct 202603:30 UTC8d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 20 Oct 202603:30 UTC9d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 19 Oct 202603:30 UTC10d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 18 Oct 202603:30 UTC11d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 17 Oct 202603:30 UTC12d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 16 Oct 202603:26 UTC13d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 15 Oct 202603:26 UTC14d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 14 Oct 202603:26 UTC15d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 13 Oct 202615:27 UTC16d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 13 Oct 202603:26 UTC16d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on TruePvE Procedural mean?
These tags from TruePvE Procedural, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include TruePvE Procedural?
The Rust Server History lists that feature TruePvE Procedural are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server record
Does TruePvE Procedural run smoothly?
Across the last 48 hours it averaged 10 server fps; the low was 10. Buildings, deployables and everything else in the world came to as many as 3,198 entities. Up to 630 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does TruePvE Procedural run?
The recorded build for TruePvE Procedural is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is TruePvE Procedural online, and how reliable is it?
The live count shows TruePvE Procedural online right now. Going by its reported uptime, it restarted about 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is TruePvE Procedural located?
You will find no region published by TruePvE Procedural. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 109.195.19.208:29015.
Wipe record
What is the wipe schedule on TruePvE Procedural?
A new world is made every few hours on TruePvE Procedural, none of which counts as a wipe; the server keeps no wipe schedule.
Player counts
How does TruePvE Procedural rank against other Rust servers?
Player hours over the last seven days put TruePvE Procedural at #15,276: a place in the top 69% of all ranked servers.
How busy is TruePvE Procedural?
Against 100 slots, TruePvE Procedural records 0 players right now. The seven-day average for this entry is 0 players.
Map and rules
What are the rules and settings on TruePvE Procedural?
The name of TruePvE Procedural carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does TruePvE Procedural run?
Seed 1, size 1,024: such is the procedural map TruePvE Procedural runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: CraggyIsland.
Joining the server
How do I join TruePvE Procedural?
Entering client.connect 109.195.19.208:29015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.truepve.ru/ is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.