Open every day, at every hour Admission free 11,789 servers and 78,653 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,276Acc. 2026.15276

TruePvE Procedural

Rust server · in the archive since 13 September 2026

Online 109.195.19.208:29015 checked 10m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,276top 69%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202603:30 UTC19h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Wed 28 Oct 202603:30 UTC1d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  3. Tue 27 Oct 202603:30 UTC2d ago
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  4. Mon 26 Oct 202603:30 UTC3d ago
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  5. Sun 25 Oct 202603:30 UTC4d ago
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  6. Sat 24 Oct 202603:30 UTC5d ago
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  7. Fri 23 Oct 202616:38 UTC6d ago
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  8. Fri 23 Oct 202603:30 UTC6d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  9. Thu 22 Oct 202619:09 UTC7d ago
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  10. Thu 22 Oct 202603:30 UTC7d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
Open the archive box: 10 earlier resets
  1. Wed 21 Oct 202603:30 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Tue 20 Oct 202603:30 UTC9d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  3. Mon 19 Oct 202603:30 UTC10d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  4. Sun 18 Oct 202603:30 UTC11d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  5. Sat 17 Oct 202603:30 UTC12d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  6. Fri 16 Oct 202603:26 UTC13d ago
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  7. Thu 15 Oct 202603:26 UTC14d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Wed 14 Oct 202603:26 UTC15d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Tue 13 Oct 202615:27 UTC16d ago
    Peak
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    Crowd
    –
    Lasted
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    Players before
    0
  10. Tue 13 Oct 202603:26 UTC16d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

02.557.51023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TruePvE Procedural mean?

These tags from TruePvE Procedural, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TruePvE Procedural?

The Rust Server History lists that feature TruePvE Procedural are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does TruePvE Procedural run smoothly?

Across the last 48 hours it averaged 10 server fps; the low was 10. Buildings, deployables and everything else in the world came to as many as 3,198 entities. Up to 630 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does TruePvE Procedural run?

The recorded build for TruePvE Procedural is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TruePvE Procedural online, and how reliable is it?

The live count shows TruePvE Procedural online right now. Going by its reported uptime, it restarted about 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is TruePvE Procedural located?

You will find no region published by TruePvE Procedural. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 109.195.19.208:29015.

Wipe record

What is the wipe schedule on TruePvE Procedural?

A new world is made every few hours on TruePvE Procedural, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does TruePvE Procedural rank against other Rust servers?

Player hours over the last seven days put TruePvE Procedural at #15,276: a place in the top 69% of all ranked servers.

How busy is TruePvE Procedural?

Against 100 slots, TruePvE Procedural records 0 players right now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on TruePvE Procedural?

The name of TruePvE Procedural carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does TruePvE Procedural run?

Seed 1, size 1,024: such is the procedural map TruePvE Procedural runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: CraggyIsland.

Joining the server

How do I join TruePvE Procedural?

Entering client.connect 109.195.19.208:29015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.truepve.ru/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.