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Exhibit no. 6,171Acc. 2026.6171

DevHev Local

Rust server · in the archive since 28 September 2026

Offline 109.194.35.245:28015 checked 1d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average1peak 2
Rank#6,171top 28%
Last wipe2d agoMon 26 Oct, 18:21 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 18:45 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202618:21 UTC2d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 23 Oct 202620:07 UTC5d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  3. Mon 5 Oct 202606:35 UTC23d ago
    Peak
    1
    Crowd
    held half
    Lasted
    18.6 days
    Players before
    1
  4. Fri 2 Oct 202603:39 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.1 days
    Players before
    1
  5. Tue 29 Sep 202622:16 UTC29d ago
    Peak
    2
    Crowd
    –
    Lasted
    2.2 days
    Players before
    2
  6. Mon 28 Sep 202617:57 UTC30d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.2 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on DevHev Local mean?

These tags from DevHev Local, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include DevHev Local?

These Rust Server History lists include DevHev Local: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does DevHev Local run smoothly?

Across the last 48 hours it averaged 236 server fps; the low was 236. Buildings, deployables and everything else in the world came to as many as 14,895 entities. Memory use peaked at 1,149 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does DevHev Local run?

Rust network protocol 2635 and build 168909 is the build DevHev Local runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is DevHev Local online, and how reliable is it?

Offline now, DevHev Local was last seen 32 hours ago. Going by its reported uptime, it restarted about 7 minutes ago. 25 of 168 hours, or 15% of the time, over the last 7 full days. The first sighting by Rust Server History was on 28 September 2026.

Where is DevHev Local located?

No region is published by DevHev Local. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 109.194.35.245:28015.

Wipe record

What does wipe day look like on DevHev Local?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on DevHev Local?

There is no next wipe to predict on DevHev Local, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 8 hours ago its current world was made.

Player counts

How does DevHev Local rank against other Rust servers?

The last seven days of player hours place DevHev Local at #6,171, among the top 28% of all ranked servers.

How busy is DevHev Local?

No current count exists for DevHev Local; it was last seen 32 hours ago. A seven-day average of 1 players is recorded, with a peak of 2. The busiest hour of the last 48 was 07:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on DevHev Local?

The name of DevHev Local carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does DevHev Local run?

A procedural map of size 2,000 with seed 166494 is what DevHev Local runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join DevHev Local?

Entering client.connect 109.194.35.245:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.