Open every day, at every hour Admission free 11,829 servers and 86,322 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 14,899Acc. 2026.14899

Citadel Servers Test

Rust server · in the archive since 13 September 2026

Online 109.123.230.80:28015 checked 11m ago

vanillamoddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#14,899top 67%
Last wipe16d agoTue 13 Oct, 20:54 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:35 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202620:54 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75122:0021:0003:0008:0014:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040022:0021:0003:0008:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Citadel Servers Test mean?

These tags from Citadel Servers Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Citadel Servers Test?

The Rust Server History lists that feature Citadel Servers Test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does Citadel Servers Test run smoothly?

Averaged over the last 48 hours: 221 server fps, with 181 the lowest. As many as 99,183 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,861 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Citadel Servers Test run?

Rust network protocol 2635 and build 168909 is the build Citadel Servers Test runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Citadel Servers Test online, and how reliable is it?

The live count shows Citadel Servers Test online right now. The uptime it reports puts the last restart at about 8 hours ago. 129 of 168 hours, or 77% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Citadel Servers Test located?

No region is published by Citadel Servers Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 109.123.230.80:28015.

Wipe log

What does wipe day look like on Citadel Servers Test?

An average peak of 1 players was drawn by its recent wipes. 22 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Citadel Servers Test?

Its rhythm is not yet clear: too few of Citadel Servers Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 16 days ago.

Player counts

How does Citadel Servers Test rank against other Rust servers?

The last seven days of player hours place Citadel Servers Test at #14,899, among the top 67% of all ranked servers.

How busy is Citadel Servers Test?

Of its 100 slots, Citadel Servers Test currently has 0 filled. The seven-day average stands at 0 players; the peak is 1. An average of 0 players at 19:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Citadel Servers Test?

You will not find a gather rate in the name of Citadel Servers Test. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does Citadel Servers Test run?

Seed 28475, size 4,000: such is the procedural map Citadel Servers Test runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Citadel Servers Test?

Entering client.connect 109.123.230.80:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.