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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,349Acc. 2026.15349

[SEA] RustCamp | 3x | Biweekly

Rust server · in the archive since 29 September 2026

Online 108.136.160.56:28015 checked 6m ago

3x biweekly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agoSun 4 Oct, 22:13 UTC · biweekly schedule
Next wipe3d 20hSun 1 Nov, 22:13 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 01:30 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202622:13 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:13 UTC, in 3d 20h. Its biweekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 3d 20hSun 1 Nov, 22:13 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 17d 20hSun 15 Nov, 22:13 UTC
  4. 31d 20hSun 29 Nov, 22:13 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [SEA] RustCamp | 3x | Biweekly mean?

You can see the tags [SEA] RustCamp | 3x | Biweekly publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [SEA] RustCamp | 3x | Biweekly?

These Rust Server History lists include [SEA] RustCamp | 3x | Biweekly: 3x Rust server list and Modded Rust servers: the record. These filters on the server list bring it up: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

The record

Does [SEA] RustCamp | 3x | Biweekly run smoothly?

Across the last 48 hours it averaged 218 server fps; the low was 183. Buildings, deployables and everything else in the world came to as many as 69,707 entities. Memory use peaked at 2,503 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [SEA] RustCamp | 3x | Biweekly run?

The recorded build for [SEA] RustCamp | 3x | Biweekly is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is [SEA] RustCamp | 3x | Biweekly online, and how reliable is it?

[SEA] RustCamp | 3x | Biweekly is listed as online now. The uptime it reports puts the last restart at about 2 days 6 hours ago. 110 of 168 hours, or 65% of the time, over the last 7 full days. 29 September 2026 is when Rust Server History first saw it.

Where is [SEA] RustCamp | 3x | Biweekly located?

Its name points to Asia, though [SEA] RustCamp | 3x | Biweekly publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 108.136.160.56:28015 as the address.

Wipe log

What does wipe day look like on [SEA] RustCamp | 3x | Biweekly?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [SEA] RustCamp | 3x | Biweekly?

Its schedule cannot be confirmed from the record, too few of [SEA] RustCamp | 3x | Biweekly's wipes being on record, so the prediction follows its tag. Due on Sunday 1 November at 22:13 UTC is its next wipe. 24 days 3 hours ago its current world was made. The tags list a wipe schedule of every two weeks.

Population

How does [SEA] RustCamp | 3x | Biweekly rank against other Rust servers?

The last seven days of player hours place [SEA] RustCamp | 3x | Biweekly at #15,349, among the top 69% of all ranked servers.

How busy is [SEA] RustCamp | 3x | Biweekly?

0 players are on [SEA] RustCamp | 3x | Biweekly at present, from 50 slots. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on [SEA] RustCamp | 3x | Biweekly?

The name states a 3x gather rate for [SEA] RustCamp | 3x | Biweekly. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does [SEA] RustCamp | 3x | Biweekly run?

Generated by the game at size 3,500 with seed 12345, the map on [SEA] RustCamp | 3x | Biweekly is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [SEA] RustCamp | 3x | Biweekly?

Enter client.connect 108.136.160.56:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.