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Exhibit no. 589Acc. 2026.0589
[SEA] Rust Manila 2x | Biweekly
Rust server, EA · in the archive since 13 September 2026
Online EA 15.235.160.24:60404 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 14 Sep06:01 21 Sep06:00 1 Oct18:45 · FW 15 Oct04:53 15 Oct22:06 29 Oct05:12 5 Nov19:00 · FW 12 Nov05:12 26 Nov05:12 3 Dec19:00 · FW 10 Dec05:12
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:15 UTCAll times UTC.
The record of each wipe
-
Thu 29 Oct 202605:12 UTC19h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct 202622:06 UTC14d ago
- Peak
- 58
- Crowd
- –
- Lasted
- –
- Players before
- 8
-
Thu 15 Oct 202604:53 UTC14d ago
- Peak
- 57
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Thu 1 Oct 202618:45 UTC FW28d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 13.4 days
- Players before
- 0
-
Mon 21 Sep 202606:00 UTC38d ago
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 10.5 days
- Players before
- 0
-
Mon 14 Sep 202606:01 UTC45d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 13d 4hThu 12 Nov, 05:12 UTC
- 27d 4hThu 26 Nov, 05:12 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 41d 4hThu 10 Dec, 05:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [SEA] Rust Manila 2x | Biweekly mean?
The game's server browser reads these tags published by [SEA] Rust Manila 2x | Biweekly: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EA (East Asia): Its entry in the server browser sits under East Asia. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [SEA] Rust Manila 2x | Biweekly?
These Rust Server History lists include [SEA] Rust Manila 2x | Biweekly: 2x Rust servers: the record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 25+ on average.
Server record
Does [SEA] Rust Manila 2x | Biweekly run smoothly?
Across the last 48 hours it averaged 98 server fps; the low was 50. Buildings, deployables and everything else in the world came to as many as 138,161 entities. Up to 4,605 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [SEA] Rust Manila 2x | Biweekly run?
The recorded build for [SEA] Rust Manila 2x | Biweekly is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is [SEA] Rust Manila 2x | Biweekly online, and how reliable is it?
The live count shows [SEA] Rust Manila 2x | Biweekly online right now. Going by its reported uptime, it restarted about 17 hours ago. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is [SEA] Rust Manila 2x | Biweekly located?
With its EA tag, [SEA] Rust Manila 2x | Biweekly lists itself in Asia. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 15.235.160.24:60404.
Wipe log
What does wipe day look like on [SEA] Rust Manila 2x | Biweekly?
An average peak of 39 players was drawn by its recent wipes. At 41 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 25% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.
What is the wipe schedule on [SEA] Rust Manila 2x | Biweekly?
The prediction follows its tag, as too few of [SEA] Rust Manila 2x | Biweekly's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 19 hours ago its current world was made. A wipe every two weeks is published in its tags.
Population
How does [SEA] Rust Manila 2x | Biweekly rank against other Rust servers?
Seven days of player hours rank [SEA] Rust Manila 2x | Biweekly at #589, in the top 3% of all ranked servers; within Asia it is #26.
How busy is [SEA] Rust Manila 2x | Biweekly?
28 players are on [SEA] Rust Manila 2x | Biweekly at present, from 150 slots. The seven-day average stands at 26 players; the peak is 114. An average of 111 players at 15:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on [SEA] Rust Manila 2x | Biweekly?
The name states a 2x gather rate for [SEA] Rust Manila 2x | Biweekly. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched off.
Which map does [SEA] Rust Manila 2x | Biweekly run?
A procedural map of size 3,800 with seed 1337 is what [SEA] Rust Manila 2x | Biweekly runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Kabisera ng Pilipinas.
Joining the server
How do I join [SEA] Rust Manila 2x | Biweekly?
Press F1 in Rust to open the console, then enter client.connect 15.235.160.24:60404 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/X4DyXjt5S.
The label explained
Server tags
What each tag this server publishes means.
Published as mp150,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp150
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.