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Exhibit no. 15,919Acc. 2026.15919
Local Test Server (No EAC)
Rust server · in the archive since 7 October 2026
Offline 104.28.246.126:28015 checked 21d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Local Test Server (No EAC) mean?
The game's server browser reads these tags published by Local Test Server (No EAC): gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Local Test Server (No EAC)?
The Rust Server History lists that feature Local Test Server (No EAC) are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Local Test Server (No EAC) run?
The recorded build for Local Test Server (No EAC) is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Local Test Server (No EAC) online, and how reliable is it?
The record shows Local Test Server (No EAC) offline at this moment, last seen 21 days 18 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 7 October 2026.
Where is Local Test Server (No EAC) located?
You will find no region published by Local Test Server (No EAC). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 104.28.246.126:28015.
Wipe history
What is the wipe schedule on Local Test Server (No EAC)?
The record holds too few of Local Test Server (No EAC)'s wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 21 days 19 hours ago its current world was made.
Population
How does Local Test Server (No EAC) rank against other Rust servers?
The last seven days of player hours place Local Test Server (No EAC) at #15,919, among the top 72% of all ranked servers.
How busy is Local Test Server (No EAC)?
Local Test Server (No EAC) is offline at present, having last been seen 21 days 18 hours ago.
Rules and settings
What are the rules and settings on Local Test Server (No EAC)?
The name of Local Test Server (No EAC) carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched off.
Which map does Local Test Server (No EAC) run?
Generated by the game, the map on Local Test Server (No EAC) is procedural.
Joining the server
How do I join Local Test Server (No EAC)?
Press F1 in Rust to open the console, then enter client.connect 104.28.246.126:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.