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Exhibit no. 15,404Acc. 2026.15404

Vincent's Test Server

Rust server · in the archive since 13 September 2026

Online 104.143.3.243:28089 checked 11m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,404top 69%
Last wipe13d agoWed 14 Oct, 21:35 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 22:30 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202621:35 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 27 Sep 202601:36 UTC30d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    17.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.8 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Vincent's Test Server mean?

You can see the tags Vincent's Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Vincent's Test Server?

The Rust Server History lists that feature Vincent's Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does Vincent's Test Server run smoothly?

Across the last 48 hours it averaged 5 server fps; the low was 5. As many as 95,164 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,780 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Vincent's Test Server run?

On Linux, Vincent's Test Server runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is Vincent's Test Server online, and how reliable is it?

Vincent's Test Server is listed as online now. Going by its reported uptime, it restarted about 12 days 23 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is Vincent's Test Server located?

There is no region published by Vincent's Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 104.143.3.243:28089.

Wipe log

What does wipe day look like on Vincent's Test Server?

2 players on average was the busiest its recent wipes drew. 2 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Vincent's Test Server?

The record holds too few of Vincent's Test Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 13 days 1 hours ago its current world was made.

Population

How does Vincent's Test Server rank against other Rust servers?

The last seven days of player hours place Vincent's Test Server at #15,404, among the top 69% of all ranked servers.

How busy is Vincent's Test Server?

0 players are on Vincent's Test Server at present, from 100 slots. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Vincent's Test Server?

No gather rate is stated in the name of Vincent's Test Server. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Vincent's Test Server run?

Generated by the game at size 4,000 with seed 1, the map on Vincent's Test Server is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Vincent's Test Server?

Enter client.connect 104.143.3.243:28089 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.