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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 5,185Acc. 2026.5185

The Chill Zone

Rust server · in the archive since 13 September 2026

Online 104.143.3.231:28029 checked 2h ago

moddedoxide
To visit
Players now 0/ 160
0% full
7-day average0peak 4
Rank#5,185top 23%
Last wipe13d agoThu 15 Oct, 03:14 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202603:14 UTC13d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202621:10 UTC FW26d ago
    Peak
    5
    Crowd
    halved by day 4
    Lasted
    13.3 days
    Players before
    0
  3. Sun 20 Sep 202618:18 UTC38d ago
    Peak
    2
    Crowd
    halved by day 7
    Lasted
    11.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on The Chill Zone mean?

The game's server browser reads these tags published by The Chill Zone: gmrust (Game mode): The game mode is standard Rust survival; mp160 (Max players): 160 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include The Chill Zone?

These Rust Server History lists include The Chill Zone: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does The Chill Zone run smoothly?

7 server fps on average over the last 48 hours, never below 5. As many as 111,477 entities were in the world: buildings, deployables and the rest. Up to 4,628 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does The Chill Zone run?

On Linux, The Chill Zone runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is The Chill Zone online, and how reliable is it?

At this moment The Chill Zone is online. About 5 days 19 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is The Chill Zone located?

There is no region published by The Chill Zone. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 104.143.3.231:28029.

Wipe history

What does wipe day look like on The Chill Zone?

3 players on average was the busiest its recent wipes drew. At 37 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 5.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on The Chill Zone?

There is no next wipe to predict on The Chill Zone, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 13 days 16 hours ago its current world was made.

Player counts

How does The Chill Zone rank against other Rust servers?

Over seven days of player hours, The Chill Zone ranks #5,185, inside the top 23% of all ranked servers.

How busy is The Chill Zone?

Of its 160 slots, The Chill Zone currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 4. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on The Chill Zone?

You will not find a gather rate in the name of The Chill Zone. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does The Chill Zone run?

Generated by the game at size 4,350 with seed 1193930318, the map on The Chill Zone is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join The Chill Zone?

Entering client.connect 104.143.3.231:28029 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp160
Max players 160 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.