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Exhibit no. 15,351Acc. 2026.15351

Water World

Rust server · in the archive since 13 September 2026

Online 104.129.133.107:28089 checked 12m ago

moddedoxide
To visit
Players now 0/ 200
0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe27d agoThu 1 Oct, 20:35 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:25 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202620:35 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202621:48 UTC30d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  3. Fri 25 Sep 202623:20 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0
  4. Fri 25 Sep 202602:10 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  5. Wed 16 Sep 202621:56 UTC42d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.2 days
    Players before
    0
  6. Wed 16 Sep 202603:04 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  7. Tue 15 Sep 202602:14 UTC44d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0017:0002:0010:0020:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246806:0017:0002:0010:0020:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Water World mean?

These tags from Water World, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slot count: 200; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Water World?

These Rust Server History lists include Water World: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Water World run smoothly?

Averaged over the last 48 hours: 5 server fps, with 5 the lowest. Buildings, deployables and everything else in the world came to as many as 66,104 entities. The highest memory use was 3,452 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Water World run?

The recorded build for Water World is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Water World online, and how reliable is it?

At this moment Water World is online. The uptime it reports puts the last restart at about 36 hours ago. Of 168 hours in the last 7 full days, 164 were up: 98% of the time. First seen by Rust Server History on 13 September 2026.

Where is Water World located?

There is no region published by Water World. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.133.107:28089.

Wipe record

What does wipe day look like on Water World?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Water World?

No next wipe can be predicted: Water World wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 9 hours ago its current world was made.

Population

How does Water World rank against other Rust servers?

Over seven days of player hours, Water World ranks #15,351, inside the top 69% of all ranked servers.

How busy is Water World?

Against 200 slots, Water World records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Water World?

The name of Water World carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Water World run?

Seed 1350359164, size 3,500: such is the procedural map Water World runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Water World?

Press F1 in Rust to open the console, then enter client.connect 104.129.133.107:28089 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players Slot count: 200.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.