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Exhibit no. 5,110Acc. 2026.5110

danny

Rust server · in the archive since 13 September 2026

Online 104.128.58.18:28015 checked 7m ago

moddedcarbon
To visit
Players now 1/ 50
2% full
7-day average0peak 1
Rank#5,110top 23%
Last wipe2d agoSat 24 Oct, 19:57 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:06 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202619:57 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202617:52 UTC19d ago
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    17.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Sat 24 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on danny mean?

The game's server browser reads these tags published by danny: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include danny?

These Rust Server History lists include danny: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Does danny run smoothly?

Across the last 48 hours it averaged 92 server fps; the low was 67. As many as 121,650 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,064 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does danny run?

On Linux, danny runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is danny online, and how reliable is it?

danny is listed as online now. Going by its reported uptime, it restarted about 45 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is danny located?

You will find no region published by danny. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 104.128.58.18:28015.

Wipe history

What does wipe day look like on danny?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 5 in those wipes where it didn't hold.

What is the wipe schedule on danny?

Its rhythm is not yet clear: too few of danny's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 19 hours ago its current world was made.

Population

How does danny rank against other Rust servers?

Player hours over the last seven days put danny at #5,110: a place in the top 23% of all ranked servers.

How busy is danny?

Of its 50 slots, danny currently has 1 filled. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 20:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on danny?

You will not find a gather rate in the name of danny. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.

Which map does danny run?

Seed 1337, size 4,500: such is the procedural map danny runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join danny?

Entering client.connect 104.128.58.18:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://chicagoservers.co is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.