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Exhibit no. 3,138Acc. 2026.3138
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Rust server, NA · in the archive since 13 September 2026
Online NA 104.128.58.16:28055 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct18:23 · FW 21 Oct05:02 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 04:50 UTCAll times UTC.
The record of each wipe
-
Wed 21 Oct 202605:02 UTC7d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Thu 1 Oct 202618:23 UTC FW26d ago
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 19.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training mean?
These tags from Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The Rust Server History lists that feature Save Ferrous PvE - No Decay/Raidable Bases/Events/Training are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server record
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run smoothly?
92 server fps on average over the last 48 hours, never below 66. As many as 99,609 entities were in the world: buildings, deployables and the rest. Up to 3,545 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
The recorded build for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training online, and how reliable is it?
The live count shows Save Ferrous PvE - No Decay/Raidable Bases/Events/Training online right now. About 16 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training located?
In North America, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training lists itself with its NA tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 104.128.58.16:28055.
Wipe record
What does wipe day look like on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
At their busiest, its recent wipes drew an average of 4 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 7 days ago, the current world is what it runs now. The tags list a monthly wipe schedule.
Player record
How does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training rank against other Rust servers?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training ranks #3,138 on seven-day player hours: top 14% overall and #518 in North America.
How busy is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Against 50 slots, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training records 0 players right now. The seven-day average stands at 1 players; the peak is 5. The busiest hour of the last 48 was 23:00 UTC, averaging 4 players.
Rules, map
What are the rules and settings on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
No gather rate is stated in the name of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
Generated by the game at size 4,096 with seed 1337, the map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.
Join record
How do I join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Enter client.connect 104.128.58.16:28055 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.