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Exhibit no. 15,967Acc. 2026.15967
chill-dev-test
Rust server · in the archive since 13 September 2026
Offline 103.62.155.217:28500 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 10 Sep09:22 18 Sep05:12 22 Sep06:03 3 Oct12:29
a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 22:50 UTCAll times UTC.
The record of each wipe
-
Sat 3 Oct 202612:29 UTC25d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 22 Sep 202606:03 UTC37d ago
- Peak
- 1
- Crowd
- halved by day 5
- Lasted
- 11.3 days
- Players before
- 0
-
Fri 18 Sep 202605:12 UTC41d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
-
Thu 10 Sep 202609:22 UTC49d ago
- Peak
- –
- Crowd
- –
- Lasted
- 7.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on chill-dev-test mean?
The game's server browser reads these tags published by chill-dev-test: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include chill-dev-test?
The Rust Server History lists that feature chill-dev-test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does chill-dev-test run?
Rust network protocol 2634 and build 166652 is the build chill-dev-test runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is chill-dev-test online, and how reliable is it?
chill-dev-test was last seen 22 days 12 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is chill-dev-test located?
No region is published by chill-dev-test. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 103.62.155.217:28500 as the address.
Wipe record
What does wipe day look like on chill-dev-test?
An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 10 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.
What is the wipe schedule on chill-dev-test?
No next wipe can be predicted: chill-dev-test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 22 hours ago.
Population
How does chill-dev-test rank against other Rust servers?
Over seven days of player hours, chill-dev-test ranks #15,967, inside the top 71% of all ranked servers.
How busy is chill-dev-test?
chill-dev-test is offline at present, having last been seen 22 days 12 hours ago.
Rules and settings
What are the rules and settings on chill-dev-test?
You will not find a gather rate in the name of chill-dev-test. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does chill-dev-test run?
A procedural map is what chill-dev-test runs; the game generates it.
Joining the server
How do I join chill-dev-test?
Press F1 in Rust to open the console, then enter client.connect 103.62.155.217:28500 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.