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Exhibit no. 4,497Acc. 2026.4497
【光头强PVE】原倍/突袭/死亡不掉
Rust server, EA · in the archive since 25 September 2026
Offline EA 103.45.137.53:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
25 Sep Last seen 25 Sep18:38 26 Sep07:57 1 Oct18:29 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 08:25 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202618:29 UTC FW27d ago
- Peak
- 6
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 26 Sep 202607:57 UTC33d ago
- Peak
- 6
- Crowd
- held half
- Lasted
- 5.4 days
- Players before
- 0
-
Fri 25 Sep 202618:38 UTC33d ago
- Peak
- 6
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 19 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers, top 62% in EA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 【光头强PVE】原倍/突袭/死亡不掉 mean?
The game's server browser reads these tags published by 【光头强PVE】原倍/突袭/死亡不掉: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EA (East Asia): Its entry in the server browser sits under East Asia. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include 【光头强PVE】原倍/突袭/死亡不掉?
These Rust Server History lists include 【光头强PVE】原倍/突袭/死亡不掉: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server entry
Does 【光头强PVE】原倍/突袭/死亡不掉 run smoothly?
Across the last 48 hours it averaged 41 server fps; the low was 28. As many as 133,202 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,968 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does 【光头强PVE】原倍/突袭/死亡不掉 run?
The recorded build for 【光头强PVE】原倍/突袭/死亡不掉 is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is 【光头强PVE】原倍/突袭/死亡不掉 online, and how reliable is it?
The record shows 【光头强PVE】原倍/突袭/死亡不掉 offline at this moment, last seen 31 hours ago. Going by its reported uptime, it restarted about 4 days 13 hours ago. 153 of 168 hours, or 91% of the time, over the last 7 full days. 25 September 2026 is when Rust Server History first saw it.
Where is 【光头强PVE】原倍/突袭/死亡不掉 located?
The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 lists itself in Asia. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 103.45.137.53:28015.
Wipe record
What does wipe day look like on 【光头强PVE】原倍/突袭/死亡不掉?
6 players on average was the busiest its recent wipes drew. At 19 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on 【光头强PVE】原倍/突袭/死亡不掉?
Once a month 【光头强PVE】原倍/突袭/死亡不掉 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 21 hours ago its current world was made. The tags list a monthly wipe schedule.
Player record
How does 【光头强PVE】原倍/突袭/死亡不掉 rank against other Rust servers?
Seven days of player hours rank 【光头强PVE】原倍/突袭/死亡不掉 at #4,497, in the top 20% of all ranked servers; within Asia it is #336.
How busy is 【光头强PVE】原倍/突袭/死亡不掉?
【光头强PVE】原倍/突袭/死亡不掉 is offline at present, having last been seen 31 hours ago. A seven-day average of 0 players is recorded, with a peak of 5. The busiest hour of the last 48 was 08:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on 【光头强PVE】原倍/突袭/死亡不掉?
No gather rate is stated in the name of 【光头强PVE】原倍/突袭/死亡不掉. The limit of 8 players per group is the game's default. Recorded as pve, with this note: player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is disabled.
Which map does 【光头强PVE】原倍/突袭/死亡不掉 run?
A procedural map of size 4,500 with seed 1516028690 is what 【光头强PVE】原倍/突袭/死亡不掉 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join 【光头强PVE】原倍/突袭/死亡不掉?
Enter client.connect 103.45.137.53:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.