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Exhibit no. 14,545Acc. 2026.14545

debug

Rust server · in the archive since 13 September 2026

Offline 103.45.128.10:48141 checked 31d ago

moddedoxide
To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#14,545top 61%
Last wipe31d agoMon 28 Sep, 10:13 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Sep 2026, 11:01 UTCAll times UTC.

The record of each wipe

  1. Mon 28 Sep 202609:38 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 18 Sep 202606:33 UTC41d ago
    Peak
    1
    Crowd
    halved by day 6
    Lasted
    10.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 6

The first 48 hours of its last wipes

Mon 28 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on debug mean?

The game's server browser reads these tags published by debug: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include debug?

The Rust Server History lists that feature debug are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does debug run?

On Linux, debug runs Rust network protocol 2633 and build 163207. The protocol must match to join, and Steam handles that update.

Is debug online, and how reliable is it?

Offline now, debug was last seen 31 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is debug located?

You will find no region published by debug. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 103.45.128.10:48141 as the address.

Wipe record

What does wipe day look like on debug?

An average peak of 1 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 6 the crowd fell to below half when it did not hold.

What is the wipe schedule on debug?

The rhythm of debug cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 31 days 5 hours ago.

Player record

How does debug rank against other Rust servers?

Player hours over the last seven days put debug at #14,545: a place in the top 61% of all ranked servers.

How busy is debug?

debug is offline at present, having last been seen 31 days 4 hours ago.

Rules and settings

What are the rules and settings on debug?

No gather rate is stated in the name of debug. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does debug run?

Generated by the game at size 4,750 with seed 1337, the map on debug is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join debug?

Press F1 in Rust to open the console, then enter client.connect 103.45.128.10:48141 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.