Open every day, at every hour Admission free 11,716 servers and 55,754 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,221Acc. 2026.6221

[AU/NZ] Apocalyptia Network Lobby

Rust server, OC · in the archive since 13 September 2026

Online OC 103.212.227.61:28044 checked 9m ago

monthly wipes moddedoxidepve
To visit
Players now 0/ 100
0% full
7-day average0peak 3
Rank#6,221top 28% · #139 in OC
Last wipe83d agoThu 6 Aug, 18:26 UTC · monthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 65% in OC. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [AU/NZ] Apocalyptia Network Lobby mean?

The game's server browser reads these tags published by [AU/NZ] Apocalyptia Network Lobby: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^r (Roleplay): The server is run for roleplay; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): The server browser lists it under Oceania. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [AU/NZ] Apocalyptia Network Lobby?

These Rust Server History lists include [AU/NZ] Apocalyptia Network Lobby: Oceania Rust servers on record, Modded Rust servers: the record, Rust PvE servers, on record and Rust roleplay servers on record. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does [AU/NZ] Apocalyptia Network Lobby run smoothly?

30 server fps on average over the last 48 hours, never below 29. As many as 3,380 entities were in the world: buildings, deployables and the rest. The highest memory use was 967 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [AU/NZ] Apocalyptia Network Lobby run?

The recorded build for [AU/NZ] Apocalyptia Network Lobby is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is [AU/NZ] Apocalyptia Network Lobby online, and how reliable is it?

At this moment [AU/NZ] Apocalyptia Network Lobby is online. Going by its reported uptime, it restarted about 2 days 1 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is [AU/NZ] Apocalyptia Network Lobby located?

With its OC tag, [AU/NZ] Apocalyptia Network Lobby lists itself in Oceania. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 103.212.227.61:28044 as the address.

Wipe record

What is the wipe schedule on [AU/NZ] Apocalyptia Network Lobby?

Drawn from the force wipe, [AU/NZ] Apocalyptia Network Lobby's next wipe is an estimate. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 83 days 16 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.

Player counts

How does [AU/NZ] Apocalyptia Network Lobby rank against other Rust servers?

[AU/NZ] Apocalyptia Network Lobby takes #139 in Oceania on seven-day player hours, with #6,221 overall and a place in the top 28% of all ranked servers.

How busy is [AU/NZ] Apocalyptia Network Lobby?

Of its 100 slots, [AU/NZ] Apocalyptia Network Lobby currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 3. Stored history puts the busiest hour of the past 48 at 02:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on [AU/NZ] Apocalyptia Network Lobby?

You will not find a gather rate in the name of [AU/NZ] Apocalyptia Network Lobby. At 8 players, the group limit matches the game's default. Under game mode, the entry reads roleplay, roleplay rules, towns and jobs. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does [AU/NZ] Apocalyptia Network Lobby run?

Seed 1337, size 1,000: such is the procedural map [AU/NZ] Apocalyptia Network Lobby runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Apocalyptia Network Lobby.

Joining the server

How do I join [AU/NZ] Apocalyptia Network Lobby?

Entering client.connect 103.212.227.61:28044 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/societyrust is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,^r,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^r
Roleplay The server is run for roleplay.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.