The server's own banner, as it publishes it
Exhibit no. 2,023Acc. 2026.2023
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
Rust server, OC · in the archive since 13 September 2026
Online OC 139.99.145.5:28025 checked 13m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 2 Oct06:32 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 23:35 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202606:32 UTC26d ago
- Peak
- 8
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| mean?
The game's server browser reads these tags published by BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^r (Roleplay): Roleplay is the format here; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): Oceania is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The Rust Server History lists that feature BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| are: Oceania Rust servers on record, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server record
Does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run smoothly?
80 server fps on average over the last 48 hours, never below 1. As many as 103,419 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,623 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run?
The recorded build for BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| online, and how reliable is it?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is listed as online now. Going by its reported uptime, it restarted about 8 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| located?
The OC tag is how BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| lists itself in Oceania. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 139.99.145.5:28025 as the address.
Wipe log
What does wipe day look like on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
At their busiest, its recent wipes drew an average of 8 players. At 22 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The force wipe is the only wipe on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 26 days 17 hours ago. Its tags carry a monthly wipe schedule.
Player record
How does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| rank against other Rust servers?
Seven days of player hours rank BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| at #2,023, in the top 9% of all ranked servers; within Oceania it is #58.
How busy is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Against 50 slots, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| records 1 players right now. Stored history gives a seven-day average of 2 players and a peak of 11. The busiest hour of the last 48 was 09:00 UTC, averaging 8 players.
Rules and settings
What are the rules and settings on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The name of BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as roleplay, with this note: towns and jobs, with rules for roleplay. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run?
Generated by the game at size 3,500 with seed 1691757234, the map on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Enter client.connect 139.99.145.5:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://store.battleserver.gg is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,^r,OC,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.