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Exhibit no. 7,383Acc. 2026.7383

Rust-CPT-TEST

Rust server · in the archive since 20 September 2026

Offline 102.135.245.21:29031 checked 21h ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#7,383top 33%
Last wipe8d agoWed 21 Oct, 17:47 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 03:15 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202617:47 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 16 Oct 202619:56 UTC13d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4.9 days
    Players before
    0
  3. Sun 4 Oct 202613:12 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    12.3 days
    Players before
    0
  4. Mon 21 Sep 202608:50 UTC38d ago
    Peak
    0
    Crowd
    –
    Lasted
    13.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.3 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0003:0020:0023:0001:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040001:0003:0020:0023:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust-CPT-TEST mean?

These tags from Rust-CPT-TEST, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust-CPT-TEST?

These Rust Server History lists include Rust-CPT-TEST: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does Rust-CPT-TEST run smoothly?

Averaged over the last 48 hours: 225 server fps, with 77 the lowest. As many as 54,767 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,260 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rust-CPT-TEST run?

Rust network protocol 2635 and build 168909 is the build Rust-CPT-TEST runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust-CPT-TEST online, and how reliable is it?

The record shows Rust-CPT-TEST offline at this moment, last seen 21 hours ago. About 8 hours ago is when it last restarted, judged by the uptime it reports. It was up for 67 of 168 hours in the last 7 full days, 40% of the time. 20 September 2026 is when Rust Server History first saw it.

Where is Rust-CPT-TEST located?

There is no region published by Rust-CPT-TEST. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 102.135.245.21:29031.

Wipe log

What does wipe day look like on Rust-CPT-TEST?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust-CPT-TEST?

No next wipe can be predicted: Rust-CPT-TEST wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 8 days 6 hours ago.

Player record

How does Rust-CPT-TEST rank against other Rust servers?

Over seven days of player hours, Rust-CPT-TEST ranks #7,383, inside the top 33% of all ranked servers.

How busy is Rust-CPT-TEST?

Rust-CPT-TEST is offline at present, having last been seen 21 hours ago. A seven-day average of 0 players is recorded, with a peak of 2.

Rules and settings

What are the rules and settings on Rust-CPT-TEST?

You will not find a gather rate in the name of Rust-CPT-TEST. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Rust-CPT-TEST run?

Seed 19845, size 3,000: such is the procedural map Rust-CPT-TEST runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Rust-CPT-TEST?

Press F1 in Rust to open the console, then enter client.connect 102.135.245.21:29031 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.