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Exhibit no. 2,719Acc. 2026.2719

[TW][PVE]Zombie Attack

Rust server · in the archive since 13 September 2026

Online 1.34.223.144:28099 checked 11m ago

monthly wipes moddedoxidepve
To visit
Players now 1/ 100
1% full
7-day average1peak 10
Rank#2,719top 12%
Last wipe26d agoFri 2 Oct, 14:01 UTC · monthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:25 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202613:18 UTC26d ago
    Peak
    11
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

11wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [TW][PVE]Zombie Attack mean?

You can see the tags [TW][PVE]Zombie Attack publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [TW][PVE]Zombie Attack?

The Rust Server History lists that feature [TW][PVE]Zombie Attack are: Modded Rust servers: the record, Rust PvE servers, on record and Rust servers with zombies in the name. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does [TW][PVE]Zombie Attack run smoothly?

Across the last 48 hours it averaged 72 server fps; the low was 53. As many as 130,349 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,177 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [TW][PVE]Zombie Attack run?

The recorded build for [TW][PVE]Zombie Attack is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is [TW][PVE]Zombie Attack online, and how reliable is it?

At this moment [TW][PVE]Zombie Attack is online. Going by its reported uptime, it restarted about 9 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is [TW][PVE]Zombie Attack located?

No region tag is published by [TW][PVE]Zombie Attack, but its name points to Asia. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 1.34.223.144:28099.

Wipe history

What does wipe day look like on [TW][PVE]Zombie Attack?

An average peak of 11 players was drawn by its recent wipes. At 3 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [TW][PVE]Zombie Attack?

The force wipe is the only wipe on [TW][PVE]Zombie Attack, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 26 days 20 hours ago. A monthly wipe schedule is published in its tags.

Player counts

How does [TW][PVE]Zombie Attack rank against other Rust servers?

The last seven days of player hours place [TW][PVE]Zombie Attack at #2,719, among the top 12% of all ranked servers.

How busy is [TW][PVE]Zombie Attack?

Of its 100 slots, [TW][PVE]Zombie Attack currently has 1 filled. The seven-day average stands at 1 players; the peak is 10. Stored history puts the busiest hour of the past 48 at 13:00 UTC, averaging 3 players.

Rules and settings

What are the rules and settings on [TW][PVE]Zombie Attack?

No gather rate is stated in the name of [TW][PVE]Zombie Attack. At 8 players, the group limit matches the game's default. Recorded as pve, with this note: no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched off.

Which map does [TW][PVE]Zombie Attack run?

Generated by the game at size 4,096 with seed 1337, the map on [TW][PVE]Zombie Attack is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join [TW][PVE]Zombie Attack?

Enter client.connect 1.34.223.144:28099 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.