Open every day, at every hour Admission free 11,626 servers and 31,131 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 6,833Acc. 2026.6833

Mudd's Rust Prod PVE Server

Rust server · in the archive since 7 October 2026

Offline 99.106.112.153:28015 checked 1h ago

moddedcarbonpve
To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#6,833top 31%
Last wipe22d agoWed 7 Oct, 01:43 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Mudd's Rust Prod PVE Server mean?

You can see the tags Mudd's Rust Prod PVE Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Mudd's Rust Prod PVE Server?

These Rust Server History lists include Mudd's Rust Prod PVE Server: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does Mudd's Rust Prod PVE Server run?

The recorded build for Mudd's Rust Prod PVE Server is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Mudd's Rust Prod PVE Server online, and how reliable is it?

Mudd's Rust Prod PVE Server was last seen 1 hours ago and is offline right now. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 7 October 2026 is when Rust Server History first saw it.

Where is Mudd's Rust Prod PVE Server located?

There is no region published by Mudd's Rust Prod PVE Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 99.106.112.153:28015 as the address.

Wipe history

What is the wipe schedule on Mudd's Rust Prod PVE Server?

Its rhythm is not yet clear: too few of Mudd's Rust Prod PVE Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 22 days 3 hours ago, the current world is what it runs now.

Population

How does Mudd's Rust Prod PVE Server rank against other Rust servers?

Over seven days of player hours, Mudd's Rust Prod PVE Server ranks #6,833, inside the top 31% of all ranked servers.

How busy is Mudd's Rust Prod PVE Server?

Mudd's Rust Prod PVE Server is offline at present, having last been seen 1 hours ago. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Mudd's Rust Prod PVE Server?

You will not find a gather rate in the name of Mudd's Rust Prod PVE Server. The limit of 8 players per group is the game's default. Recorded as pve, with this note: player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.

Which map does Mudd's Rust Prod PVE Server run?

A procedural map is what Mudd's Rust Prod PVE Server runs; the game generates it.

Join record

How do I join Mudd's Rust Prod PVE Server?

Press F1 in Rust to open the console, then enter client.connect 99.106.112.153:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp5
Max players Slot count: 5.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.