Open every day, at every hour Admission free 11,820 servers and 91,081 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,379Acc. 2026.15379

Bearlandia

Rust server · in the archive since 13 September 2026

Online 98.167.43.238:28015 checked 14m ago

To visit
Players now 0/ ?
7-day average0peak –
Rank#15,379top 70%
Last wipe71d agoMon 17 Aug, 05:05 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Bearlandia mean?

The game's server browser reads these tags published by Bearlandia: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Bearlandia?

These Rust Server History lists include Bearlandia: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does Bearlandia run smoothly?

177 server fps on average over the last 48 hours, never below 98. As many as 121,196 entities were in the world: buildings, deployables and the rest. The highest memory use was 6,488 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Bearlandia run?

Rust network protocol 2632 and build 160556 is the build Bearlandia runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Bearlandia online, and how reliable is it?

At this moment Bearlandia is online. The uptime it reports puts the last restart at about 14 days 7 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is Bearlandia located?

You will find no region published by Bearlandia. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 98.167.43.238:28015.

Wipe log

What is the wipe schedule on Bearlandia?

The record holds too few of Bearlandia's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 71 days 10 hours ago, the current world is what it runs now.

Player counts

How does Bearlandia rank against other Rust servers?

Player hours over the last seven days put Bearlandia at #15,379: a place in the top 70% of all ranked servers.

How busy is Bearlandia?

0 players are recorded on Bearlandia at present. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Bearlandia?

No gather rate is stated in the name of Bearlandia. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Bearlandia run?

Seed 1337, size 4,500: such is the procedural map Bearlandia runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Bearlandia?

Entering client.connect 98.167.43.238:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default caps teams at 8.
v2632
Protocol To join, your game has to be on protocol 2632.
cs160556
Build The game build is 160556.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.