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Not yet numbered

Codex Heap Crash Current Recheck

Rust server · in the archive since 13 September 2026

Offline 96.55.62.126:59626 checked 45d ago

To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank–score 0
Last wipe45d agoSun 13 Sep, 11:57 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Codex Heap Crash Current Recheck mean?

The game's server browser reads these tags published by Codex Heap Crash Current Recheck: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs163696 (Build): This server runs game build 163696; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Codex Heap Crash Current Recheck?

The Rust Server History lists that feature Codex Heap Crash Current Recheck are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Codex Heap Crash Current Recheck run?

The recorded build for Codex Heap Crash Current Recheck is Rust network protocol 2633 and build 163696 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Codex Heap Crash Current Recheck online, and how reliable is it?

Codex Heap Crash Current Recheck was last seen 45 days 11 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Codex Heap Crash Current Recheck located?

No region is published by Codex Heap Crash Current Recheck. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 96.55.62.126:59626.

Wipe log

What is the wipe schedule on Codex Heap Crash Current Recheck?

The rhythm of Codex Heap Crash Current Recheck cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 45 days 11 hours ago, the current world is what it runs now.

Player record

How busy is Codex Heap Crash Current Recheck?

The last sighting of Codex Heap Crash Current Recheck in the live count was 45 days 11 hours ago; it is offline now.

Rules, map

What are the rules and settings on Codex Heap Crash Current Recheck?

No gather rate is stated in the name of Codex Heap Crash Current Recheck. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Codex Heap Crash Current Recheck run?

The game generates the map on Codex Heap Crash Current Recheck, which is procedural.

Joining the server

How do I join Codex Heap Crash Current Recheck?

Enter client.connect 96.55.62.126:59626 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2633,gmrust,cs163696,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs163696
Build This server runs game build 163696.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.