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Exhibit no. 13,779Acc. 2026.13779

NO-SHO2

Rust server · in the archive since 15 September 2026

Offline 96.39.213.36:28015 checked 22d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,779top 62%
Last wipe22d agoTue 6 Oct, 19:21 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 20:20 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202619:21 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 2 Oct 202623:56 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.8 days
    Players before
    1
  3. Thu 1 Oct 202618:10 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  4. Fri 18 Sep 202614:56 UTC41d ago
    Peak
    1
    Crowd
    held half
    Lasted
    13.1 days
    Players before
    0
  5. Thu 17 Sep 202619:38 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep5 Oct9 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on NO-SHO2 mean?

These tags from NO-SHO2, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include NO-SHO2?

These Rust Server History lists include NO-SHO2: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does NO-SHO2 run?

On Windows, NO-SHO2 runs Rust network protocol 2634 and build 166652. Steam updates your game for you; joining needs the same protocol.

Is NO-SHO2 online, and how reliable is it?

The record shows NO-SHO2 offline at this moment, last seen 22 days 22 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 15 September 2026 is when Rust Server History first saw it.

Where is NO-SHO2 located?

No region is published by NO-SHO2. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 96.39.213.36:28015.

Wipe record

What does wipe day look like on NO-SHO2?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on NO-SHO2?

There is no next wipe to predict on NO-SHO2, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 22 days 23 hours ago its current world was made.

Player record

How does NO-SHO2 rank against other Rust servers?

The last seven days of player hours place NO-SHO2 at #13,779, among the top 62% of all ranked servers.

How busy is NO-SHO2?

The last sighting of NO-SHO2 in the live count was 22 days 22 hours ago; it is offline now.

Map and rules

What are the rules and settings on NO-SHO2?

You will not find a gather rate in the name of NO-SHO2. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does NO-SHO2 run?

Generated by the game, the map on NO-SHO2 is procedural.

Joining the server

How do I join NO-SHO2?

Entering client.connect 96.39.213.36:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.