Open every day, at every hour Admission free 11,863 servers and 95,518 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 12,022Acc. 2026.12022

TestServer

Rust server · in the archive since 9 October 2026

Offline 95.83.11.41:28015 checked 4d ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#12,022top 54%
Last wipe4d agoFri 23 Oct, 12:10 UTC · no schedule published
Next wipe2d 18hFri 30 Oct, 12:10 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 13:30 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202612:10 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202613:13 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 12:10 UTC, in 2d 18h. Every Friday at 12:10 UTC · low confidence

7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 2d 18hFri 30 Oct, 12:10 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 9d 18hFri 6 Nov, 12:10 UTC
  4. 16d 18hFri 13 Nov, 12:10 UTC
  5. 23d 18hFri 20 Nov, 12:10 UTC
  6. 30d 18hFri 27 Nov, 12:10 UTC
  7. 37d 1hThu 3 Dec, 19:00 UTCFW
  8. 37d 18hFri 4 Dec, 12:10 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TestServer mean?

These tags from TestServer, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TestServer?

The Rust Server History lists that feature TestServer are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does TestServer run?

On Windows, TestServer runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is TestServer online, and how reliable is it?

Offline now, TestServer was last seen 4 days 3 hours ago. Of 168 hours in the last 7 full days, 2 were up: 1% of the time. 9 October 2026 is when Rust Server History first saw it.

Where is TestServer located?

No region is published by TestServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 95.83.11.41:28015.

Wipe history

What does wipe day look like on TestServer?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on TestServer?

A every Friday at 12:10 UTC rhythm governs the wipes on TestServer. Due on Friday 30 October at 12:10 UTC is its next wipe. 4 days 5 hours ago its current world was made.

Population

How does TestServer rank against other Rust servers?

Over seven days of player hours, TestServer ranks #12,022, inside the top 54% of all ranked servers.

How busy is TestServer?

The last sighting of TestServer in the live count was 4 days 3 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules, map

What are the rules and settings on TestServer?

No gather rate is stated in the name of TestServer. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Join record

How do I join TestServer?

Enter client.connect 95.83.11.41:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.