Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,233Acc. 2026.13233

EchoGSM

Rust server · in the archive since 20 September 2026

Offline 95.61.31.188:28015 checked 36d ago

To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank#13,233top 58%
Last wipe38d agoSun 20 Sep, 19:06 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on EchoGSM mean?

The game's server browser reads these tags published by EchoGSM: gmvanilla (Game mode): The mode here is vanilla survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include EchoGSM?

These Rust Server History lists include EchoGSM: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does EchoGSM run?

The recorded build for EchoGSM is Rust network protocol 2633 and build 164530 on Linux. Steam updates your game for you; joining needs the same protocol.

Is EchoGSM online, and how reliable is it?

EchoGSM was last seen 36 days 22 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 20 September 2026.

Where is EchoGSM located?

No region is published by EchoGSM. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.61.31.188:28015 as the address.

Wipe history

What is the wipe schedule on EchoGSM?

The rhythm of EchoGSM cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 38 days ago, the current world is what it runs now.

Population

How does EchoGSM rank against other Rust servers?

Player hours over the last seven days put EchoGSM at #13,233: a place in the top 58% of all ranked servers.

How busy is EchoGSM?

EchoGSM is offline at present, having last been seen 36 days 22 hours ago.

Rules and settings

What are the rules and settings on EchoGSM?

The name of EchoGSM carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does EchoGSM run?

Generated by the game, the map on EchoGSM is procedural.

Join record

How do I join EchoGSM?

Press F1 in Rust to open the console, then enter client.connect 95.61.31.188:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.