This server publishes no banner
Exhibit no. 15,344Acc. 2026.15344
SNOW RUST | Development
Rust server, EU · in the archive since 12 October 2026
Offline EU 95.105.16.72:28015 checked 6d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on SNOW RUST | Development mean?
The game's server browser reads these tags published by SNOW RUST | Development: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include SNOW RUST | Development?
The Rust Server History lists that feature SNOW RUST | Development are: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does SNOW RUST | Development run?
On Linux, SNOW RUST | Development runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.
Is SNOW RUST | Development online, and how reliable is it?
SNOW RUST | Development was last seen 6 days 19 hours ago and is offline right now. Of 168 hours in the last 7 full days, 1 were up: 1% of the time. First seen by Rust Server History on 12 October 2026.
Where is SNOW RUST | Development located?
In Europe, SNOW RUST | Development lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.105.16.72:28015 as the address.
Wipe history
What is the wipe schedule on SNOW RUST | Development?
Its rhythm is not yet clear: too few of SNOW RUST | Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 16 days 10 hours ago, the current world is what it runs now.
Player counts
How does SNOW RUST | Development rank against other Rust servers?
Seven days of player hours rank SNOW RUST | Development at #15,344, in the top 69% of all ranked servers; within Europe it is #2,569.
How busy is SNOW RUST | Development?
SNOW RUST | Development is offline at present, having last been seen 6 days 19 hours ago. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on SNOW RUST | Development?
No gather rate is stated in the name of SNOW RUST | Development. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does SNOW RUST | Development run?
A procedural map is what SNOW RUST | Development runs; the game generates it.
Joining the server
How do I join SNOW RUST | Development?
Press F1 in Rust to open the console, then enter client.connect 95.105.16.72:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.