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Exhibit no. 15,348Acc. 2026.15348
Eternal Rust | DEV
Rust server · in the archive since 21 October 2026
Offline 94.67.123.111:28015 checked 7d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Eternal Rust | DEV mean?
These tags from Eternal Rust | DEV, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts6 (Group limit): A team may hold no more than 6; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Eternal Rust | DEV?
The Rust Server History lists that feature Eternal Rust | DEV are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Eternal Rust | DEV run?
The recorded build for Eternal Rust | DEV is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.
Is Eternal Rust | DEV online, and how reliable is it?
Eternal Rust | DEV was last seen 7 days 15 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 21 October 2026.
Where is Eternal Rust | DEV located?
There is no region published by Eternal Rust | DEV. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 94.67.123.111:28015.
Wipe record
What is the wipe schedule on Eternal Rust | DEV?
Its rhythm is not yet clear: too few of Eternal Rust | DEV's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 27 days 16 hours ago its current world was made.
Player counts
How does Eternal Rust | DEV rank against other Rust servers?
Over seven days of player hours, Eternal Rust | DEV ranks #15,348, inside the top 69% of all ranked servers.
How busy is Eternal Rust | DEV?
No current count exists for Eternal Rust | DEV; it was last seen 7 days 15 hours ago.
Rules and settings
What are the rules and settings on Eternal Rust | DEV?
You will not find a gather rate in the name of Eternal Rust | DEV. No group may exceed 6 players. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Eternal Rust | DEV run?
The game generates the map on Eternal Rust | DEV, which is procedural.
Joining the server
How do I join Eternal Rust | DEV?
Entering client.connect 94.67.123.111:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z
Game
gmrust
mp100
ts6
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.