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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,641Acc. 2026.15641

Tin & Blood

Rust server · in the archive since 24 September 2026

Offline 94.64.104.177:35005 checked 34d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,641top 71%
Last wipe47d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Tin & Blood mean?

You can see the tags Tin & Blood publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Tin & Blood?

These Rust Server History lists include Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.

Is Tin & Blood online, and how reliable is it?

Tin & Blood was last seen 34 days 23 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 24 September 2026.

Where is Tin & Blood located?

No region is published by Tin & Blood. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 94.64.104.177:35005.

Wipe log

What is the wipe schedule on Tin & Blood?

Its rhythm is not yet clear: too few of Tin & Blood's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 47 days 13 hours ago its current world was made.

Player record

How does Tin & Blood rank against other Rust servers?

Player hours over the last seven days put Tin & Blood at #15,641: a place in the top 71% of all ranked servers.

How busy is Tin & Blood?

Tin & Blood is offline at present, having last been seen 34 days 23 hours ago.

Rules and settings

What are the rules and settings on Tin & Blood?

No gather rate is stated in the name of Tin & Blood. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Tin & Blood run?

A procedural map is what Tin & Blood runs; the game generates it.

Join record

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 94.64.104.177:35005 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.