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Exhibit no. 15,490Acc. 2026.15490
Tin & Blood
Rust server · in the archive since 19 September 2026
Offline 94.64.104.175:35005 checked 38d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Tin & Blood mean?
These tags from Tin & Blood, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Tin & Blood?
These Rust Server History lists include Tin & Blood: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The record
Which version of Rust does Tin & Blood run?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Tin & Blood online, and how reliable is it?
Tin & Blood was last seen 38 days 3 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 19 September 2026.
Where is Tin & Blood located?
There is no region published by Tin & Blood. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.64.104.175:35005.
Wipe record
What is the wipe schedule on Tin & Blood?
The rhythm of Tin & Blood cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 45 days 20 hours ago.
Player counts
How does Tin & Blood rank against other Rust servers?
Player hours over the last seven days put Tin & Blood at #15,490: a place in the top 70% of all ranked servers.
How busy is Tin & Blood?
The last sighting of Tin & Blood in the live count was 38 days 3 hours ago; it is offline now.
Map and rules
What are the rules and settings on Tin & Blood?
You will not find a gather rate in the name of Tin & Blood. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.
Which map does Tin & Blood run?
Generated by the game at size 6,000 with seed 1789661113, the map on Tin & Blood is procedural. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join Tin & Blood?
Enter client.connect 94.64.104.175:35005 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.