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Exhibit no. 15,901Acc. 2026.15901

Rust Devblog Server

Rust server · in the archive since 7 October 2026

Offline 94.229.17.136:28015 checked 20d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,901top 72%
Last wipe30d agoMon 28 Sep, 00:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Devblog Server mean?

These tags from Rust Devblog Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): Networking runs on RakNet, the game's standard layer; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Devblog Server?

The Rust Server History lists that feature Rust Devblog Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.

Server entry

Which version of Rust does Rust Devblog Server run?

The recorded build for Rust Devblog Server is Rust network protocol 2362 on Windows. The protocol must match to join, and Steam handles that update.

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server was last seen 20 days 21 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 7 October 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 94.229.17.136:28015.

Wipe record

What is the wipe schedule on Rust Devblog Server?

Its rhythm is not yet clear: too few of Rust Devblog Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 30 days 18 hours ago, the current world is what it runs now.

Player record

How does Rust Devblog Server rank against other Rust servers?

Over seven days of player hours, Rust Devblog Server ranks #15,901, inside the top 72% of all ranked servers.

How busy is Rust Devblog Server?

Rust Devblog Server is offline at present, having last been seen 20 days 21 hours ago.

Rules and settings

What are the rules and settings on Rust Devblog Server?

The name of Rust Devblog Server carries no gather rate. The entry carries no group limit. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does Rust Devblog Server run?

The game generates the map on Rust Devblog Server, which is procedural.

Joining the server

How do I join Rust Devblog Server?

Press F1 in Rust to open the console, then enter client.connect 94.229.17.136:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2362
Protocol To join, your game has to be on protocol 2362.
ptrak
Networking Networking runs on RakNet, the game's standard layer.

Other

hil2cpp
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.