This server publishes no banner
Exhibit no. 16,363Acc. 2026.16363
Devblog 301 LAN
Rust server · in the archive since 24 September 2026
Offline 94.139.255.199:28015 checked 33d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Devblog 301 LAN mean?
These tags from Devblog 301 LAN, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2602 (Protocol): To join, your game has to be on protocol 2602; cs132924 (Build): Build number: 132924; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $reu1 (Region code): Recorded region code: eu1; ^p (PvE): The danger comes from the world, not other players. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Devblog 301 LAN?
The Rust Server History lists that feature Devblog 301 LAN are: Rust community servers and Rust PvE servers, on record. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server entry
Which version of Rust does Devblog 301 LAN run?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. The protocol must match to join, and Steam handles that update.
Is Devblog 301 LAN online, and how reliable is it?
The record shows Devblog 301 LAN offline at this moment, last seen 33 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 24 September 2026.
Where is Devblog 301 LAN located?
You will find no region published by Devblog 301 LAN, and its region code is eu1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 94.139.255.199:28015.
Wipe history
What is the wipe schedule on Devblog 301 LAN?
The record holds too few of Devblog 301 LAN's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 36 days ago, the current world is what it runs now.
Player record
How does Devblog 301 LAN rank against other Rust servers?
Over seven days of player hours, Devblog 301 LAN ranks #16,363, inside the top 71% of all ranked servers.
How busy is Devblog 301 LAN?
The last sighting of Devblog 301 LAN in the live count was 33 days 19 hours ago; it is offline now.
Map and rules
What are the rules and settings on Devblog 301 LAN?
You will not find a gather rate in the name of Devblog 301 LAN. The limit of 8 players per group is the game's default. Recorded as pve, with this note: no combat against other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
Which map does Devblog 301 LAN run?
Generated by the game, the map on Devblog 301 LAN is procedural.
Join record
How do I join Devblog 301 LAN?
Entering client.connect 94.139.255.199:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8
Game
gmrust
mp20
ts8
v2602
cs132924
ptrak
$reu1
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.