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Exhibit no. 6,366Acc. 2026.6366
IonutShiro Test Server
Rust server, EU · in the archive since 13 September 2026
Offline EU 94.130.133.96:28025 checked 1h ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Wed 28 Oct 202616:03 UTC16h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 28 Oct 202606:10 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Wed 28 Oct 202605:45 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct 202613:03 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202617:30 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Sun 25 Oct 202615:59 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202612:09 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202615:23 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202614:34 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202614:19 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Open the archive box: 10 earlier resets
-
Fri 23 Oct 202619:20 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202618:25 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Fri 23 Oct 202613:27 UTC5d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 21 Oct 202616:31 UTC7d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 20 Oct 202609:04 UTC8d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
-
Mon 19 Oct 202615:21 UTC9d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Mon 19 Oct 202613:11 UTC9d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Fri 16 Oct 202612:09 UTC12d ago
- Peak
- 2+1 in the queue
- Crowd
- halved by day 2
- Lasted
- 3 days
- Players before
- 0
-
Wed 7 Oct 202620:04 UTC21d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.7 days
- Players before
- 0
-
Thu 1 Oct 202623:00 UTC FW27d ago
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 5.9 days
- Players before
- 1
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on IonutShiro Test Server mean?
The game's server browser reads these tags published by IonutShiro Test Server: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include IonutShiro Test Server?
These Rust Server History lists include IonutShiro Test Server: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server entry
Does IonutShiro Test Server run smoothly?
Across the last 48 hours it averaged 234 server fps; the low was 176. As many as 65,448 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,246 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does IonutShiro Test Server run?
The recorded build for IonutShiro Test Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is IonutShiro Test Server online, and how reliable is it?
IonutShiro Test Server was last seen 1 hours ago and is offline right now. Going by its reported uptime, it restarted about 13 hours ago. Of 168 hours in the last 7 full days, 125 were up: 74% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is IonutShiro Test Server located?
In Europe, IonutShiro Test Server lists itself with its EU tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 94.130.133.96:28025.
Wipe log
What is the wipe schedule on IonutShiro Test Server?
Every few hours IonutShiro Test Server makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.
Player counts
How does IonutShiro Test Server rank against other Rust servers?
IonutShiro Test Server ranks #6,366 on seven-day player hours: top 29% overall and #1,899 in Europe.
How busy is IonutShiro Test Server?
The last sighting of IonutShiro Test Server in the live count was 1 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 06:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on IonutShiro Test Server?
The name of IonutShiro Test Server carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does IonutShiro Test Server run?
A procedural map of size 1,250 with seed 1337 is what IonutShiro Test Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.
Join record
How do I join IonutShiro Test Server?
Press F1 in Rust to open the console, then enter client.connect 94.130.133.96:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/WQ2ztS5jM8 is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp0
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.