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Exhibit no. 15,280Acc. 2026.15280

RUST PVE [RU] staging

Rust server · in the archive since 24 September 2026

Offline 93.85.224.86:28015 checked 33d ago

To visit
Players now 1/ 500
0% full
7-day average0peak –
Rank#15,280top 67%
Last wipe33d agoFri 25 Sep, 13:12 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Sep 2026, 13:35 UTCAll times UTC.

The record of each wipe

  1. Fri 25 Sep 202613:12 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    2
  2. Thu 24 Sep 202617:01 UTC34d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RUST PVE [RU] staging mean?

You can see the tags RUST PVE [RU] staging publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs165787 (Build): Build number: 165787; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RUST PVE [RU] staging?

The Rust Server History lists that feature RUST PVE [RU] staging are: European Rust servers and Rust community servers. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does RUST PVE [RU] staging run?

On Windows, RUST PVE [RU] staging runs Rust network protocol 2634 and build 165787. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RUST PVE [RU] staging online, and how reliable is it?

RUST PVE [RU] staging was last seen 33 days 16 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 24 September 2026.

Where is RUST PVE [RU] staging located?

The name of RUST PVE [RU] staging points to Europe, but no region tag is published. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 93.85.224.86:28015.

Wipe log

What does wipe day look like on RUST PVE [RU] staging?

2 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RUST PVE [RU] staging?

The record holds too few of RUST PVE [RU] staging's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 33 days 17 hours ago its current world was made.

Player record

How does RUST PVE [RU] staging rank against other Rust servers?

Player hours over the last seven days put RUST PVE [RU] staging at #15,280: a place in the top 67% of all ranked servers.

How busy is RUST PVE [RU] staging?

No current count exists for RUST PVE [RU] staging; it was last seen 33 days 16 hours ago.

Rules and settings

What are the rules and settings on RUST PVE [RU] staging?

The name of RUST PVE [RU] staging carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does RUST PVE [RU] staging run?

Seed 1234567, size 3,600: such is the procedural map RUST PVE [RU] staging runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join RUST PVE [RU] staging?

Enter client.connect 93.85.224.86:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs165787,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs165787
Build Build number: 165787.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.