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Exhibit no. 11,121Acc. 2026.11121

RustVisualLab LOCAL

Rust server · in the archive since 26 October 2026

Offline 93.170.160.47:28025 checked 1d ago

pve
To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#11,121top 50%
Last wipe1d agoTue 27 Oct, 10:57 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 13:10 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202610:57 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 26 Oct 202619:47 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustVisualLab LOCAL mean?

These tags from RustVisualLab LOCAL, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not other players. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustVisualLab LOCAL?

The Rust Server History lists that feature RustVisualLab LOCAL are: Rust community servers and Rust PvE servers, on record. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does RustVisualLab LOCAL run?

Rust network protocol 2635 and build 168909 is the build RustVisualLab LOCAL runs, on Windows. The protocol must match to join, and Steam handles that update.

Is RustVisualLab LOCAL online, and how reliable is it?

Offline now, RustVisualLab LOCAL was last seen 44 hours ago. It was up for 3 of 48 hours in the last 2 full days, 6% of the time. 26 October 2026 is when Rust Server History first saw it.

Where is RustVisualLab LOCAL located?

No region is published by RustVisualLab LOCAL. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 93.170.160.47:28025 as the address.

Wipe record

What does wipe day look like on RustVisualLab LOCAL?

1 players on average was the busiest its recent wipes drew. 16 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RustVisualLab LOCAL?

The record holds too few of RustVisualLab LOCAL's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 46 hours ago its current world was made.

Player record

How does RustVisualLab LOCAL rank against other Rust servers?

Over seven days of player hours, RustVisualLab LOCAL ranks #11,121, inside the top 50% of all ranked servers.

How busy is RustVisualLab LOCAL?

No current count exists for RustVisualLab LOCAL; it was last seen 44 hours ago. The seven-day average stands at 1 players; the peak is 1. The busiest hour of the last 48 was 13:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on RustVisualLab LOCAL?

The name of RustVisualLab LOCAL carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. Under Community in the server browser, this community server is listed. VAC from Valve is switched off.

Which map does RustVisualLab LOCAL run?

The game generates the map on RustVisualLab LOCAL, which is procedural.

Joining the server

How do I join RustVisualLab LOCAL?

Entering client.connect 93.170.160.47:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.